Add portable build option

This commit is contained in:
wheremyfoodat 2023-09-16 23:05:35 +03:00
parent 1f8194dfa3
commit 20b692ae72
3 changed files with 16 additions and 3 deletions

View file

@ -439,9 +439,19 @@ bool Emulator::loadROM(const std::filesystem::path& path) {
// Get path for saving files (AppData on Windows, /home/user/.local/share/ApplcationName on Linux, etc)
// Inside that path, we be use a game-specific folder as well. Eg if we were loading a ROM called PenguinDemo.3ds, the savedata would be in
// %APPDATA%/Alber/PenguinDemo/SaveData on Windows, and so on. We do this because games save data in their own filesystem on the cart
char* appData = SDL_GetPrefPath(nullptr, "Alber");
const std::filesystem::path appDataPath = std::filesystem::path(appData);
// %APPDATA%/Alber/PenguinDemo/SaveData on Windows, and so on. We do this because games save data in their own filesystem on the cart.
// If the portable build setting is enabled, then those saves go in the executable directory instead
char* appData;
std::filesystem::path appDataPath;
if (!config.usePortableBuild) {
appData = SDL_GetPrefPath(nullptr, "Alber");
appDataPath = std::filesystem::path(appData);
} else {
appData = SDL_GetBasePath();
appDataPath = std::filesystem::path(appData) / "Emulator Files";
}
const std::filesystem::path dataPath = appDataPath / path.filename().stem();
const std::filesystem::path aesKeysPath = appDataPath / "sysdata" / "aes_keys.txt";
IOFile::setAppDataDir(dataPath);