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Merge branch 'master' into bottom-screen
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commit
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4 changed files with 61 additions and 1 deletions
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NamespaceIndentation: All
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UseTab: ForContinuationAndIndentation
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AllowShortEnumsOnASingleLine: true
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AllowShortCaseLabelsOnASingleLine: true
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AllowShortFunctionsOnASingleLine: true
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AllowShortIfStatementsOnASingleLine: true
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Cpp11BracedListStyle: true
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PackConstructorInitializers: BinPack
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AlignAfterOpenBracket: BlockIndent
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39
.github/workflows/Windows_Build.yml
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.github/workflows/Windows_Build.yml
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name: Windows Build
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on:
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push:
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branches:
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- master
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pull_request:
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env:
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# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
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BUILD_TYPE: Release
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jobs:
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build:
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# The CMake configure and build commands are platform agnostic and should work equally
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# well on Windows or Mac. You can convert this to a matrix build if you need
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# cross-platform coverage.
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# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
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runs-on: windows-latest
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steps:
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- uses: actions/checkout@v2
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- name: Fetch submodules
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run: git submodule update --init --recursive
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- name: Configure CMake
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# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
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# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
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run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
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- name: Build
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# Build your program with the given configuration
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run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
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- name: Upload executable
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uses: actions/upload-artifact@v2
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with:
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name: Windows executable
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path: './build/Release/Alber.exe'
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@ -1,4 +1,5 @@
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#pragma once
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#pragma once
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#include "helpers.hpp"
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namespace PICAInternalRegs {
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namespace PICAInternalRegs {
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enum : u32 {
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enum : u32 {
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@ -71,7 +72,7 @@ namespace PICAInternalRegs {
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FixedAttribData0 = 0x233,
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FixedAttribData0 = 0x233,
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FixedAttribData1 = 0x234,
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FixedAttribData1 = 0x234,
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FixedAttribData2 = 0x235,
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FixedAttribData2 = 0x235,
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// Command processor registers
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// Command processor registers
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CmdBufSize0 = 0x238,
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CmdBufSize0 = 0x238,
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CmdBufSize1 = 0x239,
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CmdBufSize1 = 0x239,
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@ -1,7 +1,13 @@
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# Panda3DS
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# Panda3DS
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[](https://github.com/wheremyfoodat/Panda3DS/actions/workflows/Windows_Build.yml) [](https://github.com/wheremyfoodat/Panda3DS/actions/workflows/MacOS_Build.yml) [](https://github.com/wheremyfoodat/Panda3DS/actions/workflows/Linux_Build.yml)
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Panda3DS is an HLE, red-panda-themed Nintendo 3DS emulator written in C++ which started out as a fun project out of curiosity, but evolved into something that can sort of play games!
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Panda3DS is an HLE, red-panda-themed Nintendo 3DS emulator written in C++ which started out as a fun project out of curiosity, but evolved into something that can sort of play games!
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# Discussion
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Join our Discord server by pressing on the banner below!
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[](https://discord.gg/ZYbugsEmsw)
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# Compatibility
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# Compatibility
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