feat: 3dsx loading

romFS works too, pretty neat
This commit is contained in:
Théo B 2023-09-02 23:49:11 +02:00
parent a18ed8778f
commit 29352d223b
8 changed files with 469 additions and 39 deletions

View file

@ -11,6 +11,7 @@
#include "handles.hpp"
#include "helpers.hpp"
#include "loader/ncsd.hpp"
#include "loader/3dsx.hpp"
#include "services/region_codes.hpp"
namespace PhysicalAddrs {
@ -167,10 +168,12 @@ public:
void* getReadPointer(u32 address);
void* getWritePointer(u32 address);
std::optional<u32> loadELF(std::ifstream& file);
std::optional<u32> load3DSX(const std::filesystem::path& path);
std::optional<NCSD> loadNCSD(Crypto::AESEngine& aesEngine, const std::filesystem::path& path);
std::optional<NCSD> loadCXI(Crypto::AESEngine& aesEngine, const std::filesystem::path& path);
bool mapCXI(NCSD& ncsd, NCCH& cxi);
bool map3DSX(HB3DSX& hb3dsx, const HB3DSX::Header& header);
u8 read8(u32 vaddr);
u16 read16(u32 vaddr);
@ -221,6 +224,14 @@ public:
}
}
HB3DSX* get3DSX() {
if (loaded3DSX.has_value()) {
return &loaded3DSX.value();
} else {
return nullptr;
}
}
// Returns whether "addr" is aligned to a page (4096 byte) boundary
static constexpr bool isAligned(u32 addr) {
return (addr & pageMask) == 0;
@ -256,6 +267,7 @@ public:
// Backup of the game's CXI partition info, if any
std::optional<NCCH> loadedCXI = std::nullopt;
std::optional<HB3DSX> loaded3DSX = std::nullopt;
// File handle for reading the loaded ncch
IOFile CXIFile;