Introduce "Renderer" abstraction layer

Adds a `renderer` class for which a rendering backend must implement and
will conditionally use OpenGL in the case that `ENABLE_GL` is enabled.
This commit is contained in:
Wunkolo 2023-07-10 08:53:16 -07:00
parent d664d5caf0
commit 2a1683ba62
9 changed files with 224 additions and 156 deletions

View file

@ -93,7 +93,7 @@ endif()
set(SOURCE_FILES src/main.cpp src/emulator.cpp src/io_file.cpp src/config.cpp
src/core/CPU/cpu_dynarmic.cpp src/core/CPU/dynarmic_cycles.cpp
src/core/memory.cpp src/httpserver.cpp src/stb_image_write.c
src/core/memory.cpp src/renderer.cpp src/httpserver.cpp src/stb_image_write.c
)
set(CRYPTO_SOURCE_FILES src/core/crypto/aes_engine.cpp)
set(KERNEL_SOURCE_FILES src/core/kernel/kernel.cpp src/core/kernel/resource_limits.cpp