Fix EmulatorConfig initialization order

`config` was being consumed much too early before it has a chance to
call `load`. This caused GPU to read weird uninitialized data, and then
`load` called, and then further initialization to occur based on default
data and the data inside of `config.toml`. `EmulatorConfig` needs to be
loaded in first before any sort of initialization happens, by adding a
new constructor so that it can be initialized sooner.
This commit is contained in:
Wunkolo 2023-07-17 10:23:10 -07:00
parent ceff20f57f
commit 2c57936c50
4 changed files with 7 additions and 2 deletions

View file

@ -8,6 +8,7 @@ struct EmulatorConfig {
bool shaderJitEnabled = false;
RendererType rendererType = RendererType::OpenGL;
EmulatorConfig(const std::filesystem::path& path);
void load(const std::filesystem::path& path);
void save(const std::filesystem::path& path);
};