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feat: crypto: Add basic AES keyslot manager
We loads keys from AppData/Alber/sysdata/aes_keys.txt. NOTE: We do differ from other emulators by not hardcoding the generator key, it's the user responsibility to provide it in aes_keys.txt.
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6 changed files with 280 additions and 2 deletions
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@ -135,8 +135,15 @@ bool Emulator::loadROM(const std::filesystem::path& path) {
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// Inside that path, we be use a game-specific folder as well. Eg if we were loading a ROM called PenguinDemo.3ds, the savedata would be in
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// %APPDATA%/Alber/PenguinDemo/SaveData on Windows, and so on. We do this because games save data in their own filesystem on the cart
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char* appData = SDL_GetPrefPath(nullptr, "Alber");
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const std::filesystem::path dataPath = std::filesystem::path(appData) / path.filename().stem();
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const std::filesystem::path appDataPath = std::filesystem::path(appData);
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const std::filesystem::path dataPath = appDataPath / path.filename().stem();
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const std::filesystem::path aesKeysPath = appDataPath / "sysdata" / "aes_keys.txt";
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IOFile::setAppDataDir(dataPath);
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if (std::filesystem::exists(aesKeysPath)) {
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aesEngine.loadKeys(aesKeysPath);
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}
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SDL_free(appData);
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kernel.initializeFS();
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