[GPU] attempt to emulate the previous TEV color buffer

This commit is contained in:
fleroviux 2023-06-16 01:34:11 +02:00
parent d153133070
commit 2e85f30c10
2 changed files with 54 additions and 2 deletions

View file

@ -31,6 +31,8 @@ class Renderer {
GLint textureEnvCombinerLoc = -1;
GLint textureEnvColorLoc = -1;
GLint textureEnvScaleLoc = -1;
GLint textureEnvUpdateBufferLoc = -1;
GLint textureEnvBufferColorLoc = -1;
// Depth configuration uniform locations
GLint depthOffsetLoc = -1;