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Hook up vertex shaders to shader cache
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10 changed files with 256 additions and 77 deletions
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@ -82,7 +82,8 @@ class Renderer {
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// This function is called on every draw call before parsing vertex data.
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// It is responsible for things like looking up which vertex/fragment shaders to use, recompiling them if they don't exist, choosing between
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// ubershaders and shadergen, and so on.
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virtual void prepareForDraw(ShaderUnit& shaderUnit, bool isImmediateMode) {}
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// Returns whether this draw is eligible for using hardware-accelerated shaders or if shaders should run on the CPU
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virtual bool prepareForDraw(ShaderUnit& shaderUnit, bool isImmediateMode) { return false; }
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// Functions for initializing the graphics context for the Qt frontend, where we don't have the convenience of SDL_Window
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#ifdef PANDA3DS_FRONTEND_QT
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