Enable shader JIT by default on arm64 desktop + Android

This commit is contained in:
wheremyfoodat 2024-07-03 16:27:17 +03:00
parent 0e4079f304
commit 31902e92a9
2 changed files with 2 additions and 2 deletions

View file

@ -7,7 +7,7 @@
// Remember to initialize every field here to its default value otherwise bad things will happen
struct EmulatorConfig {
// Only enable the shader JIT by default on platforms where it's completely tested
#ifdef PANDA3DS_X64_HOST
#if defined(PANDA3DS_X64_HOST) || defined(PANDA3DS_ARM64_HOST)
static constexpr bool shaderJitDefault = true;
#else
static constexpr bool shaderJitDefault = false;

View file

@ -21,7 +21,7 @@ public class GlobalConfig {
public static DataModel data;
public static final Key<Boolean> KEY_SHADER_JIT = new Key<>("emu.shader_jit", false);
public static final Key<Boolean> KEY_SHADER_JIT = new Key<>("emu.shader_jit", true);
public static final Key<Boolean> KEY_PICTURE_IN_PICTURE = new Key<>("app.behavior.pictureInPicture", false);
public static final Key<Boolean> KEY_SHOW_PERFORMANCE_OVERLAY = new Key<>("dev.performanceOverlay", false);
public static final Key<Boolean> KEY_LOGGER_SERVICE = new Key<>("dev.loggerService", false);