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https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-05-04 19:24:48 +12:00
First step towards configurable keyboard mappings (#464)
* Configurable keyboard mappings * Cleanup * Cleanup * Biggest mistake of my career * format * Fix naming convention --------- Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>
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9 changed files with 162 additions and 126 deletions
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@ -2,7 +2,7 @@
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#include <glad/gl.h>
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FrontendSDL::FrontendSDL() {
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FrontendSDL::FrontendSDL() : keyboardMappings(InputMappings::defaultKeyboardMappings()) {
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) < 0) {
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Helpers::panic("Failed to initialize SDL2");
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}
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@ -92,95 +92,71 @@ void FrontendSDL::run() {
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programRunning = false;
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return;
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case SDL_KEYDOWN:
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case SDL_KEYDOWN: {
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if (emu.romType == ROMType::None) break;
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switch (event.key.keysym.sym) {
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case SDLK_l: hid.pressKey(Keys::A); break;
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case SDLK_k: hid.pressKey(Keys::B); break;
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case SDLK_o: hid.pressKey(Keys::X); break;
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case SDLK_i: hid.pressKey(Keys::Y); break;
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case SDLK_q: hid.pressKey(Keys::L); break;
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case SDLK_p: hid.pressKey(Keys::R); break;
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case SDLK_RIGHT: hid.pressKey(Keys::Right); break;
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case SDLK_LEFT: hid.pressKey(Keys::Left); break;
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case SDLK_UP: hid.pressKey(Keys::Up); break;
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case SDLK_DOWN: hid.pressKey(Keys::Down); break;
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case SDLK_w:
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hid.setCirclepadY(0x9C);
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keyboardAnalogY = true;
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break;
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case SDLK_a:
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hid.setCirclepadX(-0x9C);
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keyboardAnalogX = true;
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break;
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case SDLK_s:
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hid.setCirclepadY(-0x9C);
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keyboardAnalogY = true;
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break;
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case SDLK_d:
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hid.setCirclepadX(0x9C);
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keyboardAnalogX = true;
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break;
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case SDLK_RETURN: hid.pressKey(Keys::Start); break;
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case SDLK_BACKSPACE: hid.pressKey(Keys::Select); break;
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// Use the F4 button as a hot-key to pause or resume the emulator
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// We can't use the audio play/pause buttons because it's annoying
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case SDLK_F4: {
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emu.togglePause();
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break;
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u32 key = getMapping(event.key.keysym.scancode);
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if (key != HID::Keys::Null) {
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switch (key) {
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case HID::Keys::CirclePadRight:
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hid.setCirclepadX(0x9C);
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keyboardAnalogX = true;
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break;
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case HID::Keys::CirclePadLeft:
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hid.setCirclepadX(-0x9C);
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keyboardAnalogX = true;
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break;
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case HID::Keys::CirclePadUp:
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hid.setCirclepadY(0x9C);
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keyboardAnalogY = true;
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break;
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case HID::Keys::CirclePadDown:
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hid.setCirclepadY(-0x9C);
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keyboardAnalogY = true;
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break;
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default: hid.pressKey(key); break;
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}
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} else {
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switch (event.key.keysym.sym) {
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// Use the F4 button as a hot-key to pause or resume the emulator
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// We can't use the audio play/pause buttons because it's annoying
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case SDLK_F4: {
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emu.togglePause();
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break;
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}
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// Use F5 as a reset button
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case SDLK_F5: {
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emu.reset(Emulator::ReloadOption::Reload);
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break;
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// Use F5 as a reset button
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case SDLK_F5: {
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emu.reset(Emulator::ReloadOption::Reload);
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break;
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}
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}
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}
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break;
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}
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case SDL_KEYUP:
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case SDL_KEYUP: {
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if (emu.romType == ROMType::None) break;
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switch (event.key.keysym.sym) {
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case SDLK_l: hid.releaseKey(Keys::A); break;
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case SDLK_k: hid.releaseKey(Keys::B); break;
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case SDLK_o: hid.releaseKey(Keys::X); break;
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case SDLK_i: hid.releaseKey(Keys::Y); break;
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case SDLK_q: hid.releaseKey(Keys::L); break;
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case SDLK_p: hid.releaseKey(Keys::R); break;
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case SDLK_RIGHT: hid.releaseKey(Keys::Right); break;
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case SDLK_LEFT: hid.releaseKey(Keys::Left); break;
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case SDLK_UP: hid.releaseKey(Keys::Up); break;
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case SDLK_DOWN: hid.releaseKey(Keys::Down); break;
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// Err this is probably not ideal
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case SDLK_w:
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case SDLK_s:
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hid.setCirclepadY(0);
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keyboardAnalogY = false;
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break;
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case SDLK_a:
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case SDLK_d:
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hid.setCirclepadX(0);
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keyboardAnalogX = false;
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break;
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case SDLK_RETURN: hid.releaseKey(Keys::Start); break;
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case SDLK_BACKSPACE: hid.releaseKey(Keys::Select); break;
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u32 key = getMapping(event.key.keysym.scancode);
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if (key != HID::Keys::Null) {
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switch (key) {
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// Err this is probably not ideal
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case HID::Keys::CirclePadRight:
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case HID::Keys::CirclePadLeft:
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hid.setCirclepadX(0);
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keyboardAnalogX = false;
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break;
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case HID::Keys::CirclePadUp:
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case HID::Keys::CirclePadDown:
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hid.setCirclepadY(0);
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keyboardAnalogY = false;
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break;
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default: hid.releaseKey(key); break;
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}
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}
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break;
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}
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case SDL_MOUSEBUTTONDOWN:
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if (emu.romType == ROMType::None) break;
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25
src/panda_sdl/mappings.cpp
Normal file
25
src/panda_sdl/mappings.cpp
Normal file
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@ -0,0 +1,25 @@
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#include "input_mappings.hpp"
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#include <SDL.h>
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InputMappings InputMappings::defaultKeyboardMappings() {
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InputMappings mappings;
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mappings.setMapping(SDLK_l, HID::Keys::A);
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mappings.setMapping(SDLK_k, HID::Keys::B);
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mappings.setMapping(SDLK_o, HID::Keys::X);
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mappings.setMapping(SDLK_i, HID::Keys::Y);
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mappings.setMapping(SDLK_q, HID::Keys::L);
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mappings.setMapping(SDLK_p, HID::Keys::R);
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mappings.setMapping(SDLK_UP, HID::Keys::Up);
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mappings.setMapping(SDLK_DOWN, HID::Keys::Down);
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mappings.setMapping(SDLK_RIGHT, HID::Keys::Right);
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mappings.setMapping(SDLK_LEFT, HID::Keys::Left);
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mappings.setMapping(SDLK_RETURN, HID::Keys::Start);
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mappings.setMapping(SDLK_BACKSPACE, HID::Keys::Select);
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mappings.setMapping(SDLK_w, HID::Keys::CirclePadUp);
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mappings.setMapping(SDLK_s, HID::Keys::CirclePadDown);
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mappings.setMapping(SDLK_d, HID::Keys::CirclePadRight);
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mappings.setMapping(SDLK_a, HID::Keys::CirclePadLeft);
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return mappings;
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}
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