Better DSP scheduling

This commit is contained in:
wheremyfoodat 2024-02-18 22:22:00 +02:00
parent f58354af06
commit 33eb096ef8
8 changed files with 44 additions and 27 deletions

View file

@ -125,7 +125,7 @@ void GPUService::registerInterruptRelayQueue(u32 messagePointer) {
void GPUService::requestInterrupt(GPUInterrupt type) {
// HACK: Signal DSP events on GPU interrupt for now until we have the DSP since games need DSP events
// Maybe there's a better alternative?
// kernel.signalDSPEvents();
//kernel.signalDSPEvents();
if (sharedMem == nullptr) [[unlikely]] { // Shared memory hasn't been set up yet
return;