include debug information

This commit is contained in:
Samuliak 2024-07-07 12:12:34 +02:00
parent 1353af5af4
commit 3431f6d192
8 changed files with 37 additions and 1 deletions

View file

@ -1,5 +1,6 @@
#include "renderer_mtl/mtl_texture.hpp"
#include "renderer_mtl/pica_to_mtl.hpp"
#include "renderer_mtl/objc_helper.hpp"
#include "colour.hpp"
#include <array>
@ -10,12 +11,13 @@ namespace Metal {
void Texture::allocate() {
MTL::TextureDescriptor* descriptor = MTL::TextureDescriptor::alloc()->init();
descriptor->setTextureType(MTL::TextureType2D);
descriptor->setPixelFormat(MTL::PixelFormatRGBA8Unorm);
descriptor->setPixelFormat(MTL::PixelFormatRGBA8Unorm); // TODO: format
descriptor->setWidth(size.u());
descriptor->setHeight(size.v());
descriptor->setUsage(MTL::TextureUsageShaderRead);
descriptor->setStorageMode(MTL::StorageModeShared); // TODO: use private + staging buffers?
texture = device->newTexture(descriptor);
texture->setLabel(toNSString("Texture " + std::to_string(size.u()) + "x" + std::to_string(size.v())));
setNewConfig(config);
}
@ -39,6 +41,7 @@ void Texture::setNewConfig(u32 cfg) {
samplerDescriptor->setSAddressMode(wrapS);
samplerDescriptor->setTAddressMode(wrapT);
samplerDescriptor->setLabel(toNSString("Sampler"));
sampler = device->newSamplerState(samplerDescriptor);
}

View file

@ -74,6 +74,8 @@ void RendererMTL::display() {
}
// -------- Draw --------
commandBuffer->pushDebugGroup(toNSString("Display"));
MTL::RenderPassDescriptor* renderPassDescriptor = MTL::RenderPassDescriptor::alloc()->init();
MTL::RenderPassColorAttachmentDescriptor* colorAttachment = renderPassDescriptor->colorAttachments()->object(0);
colorAttachment->setTexture(drawable->texture());
@ -81,6 +83,7 @@ void RendererMTL::display() {
colorAttachment->setClearColor(MTL::ClearColor{0.0f, 0.0f, 0.0f, 1.0f});
colorAttachment->setStoreAction(MTL::StoreActionStore);
nextRenderPassName = "Display";
beginRenderPassIfNeeded(renderPassDescriptor, false, drawable->texture());
renderCommandEncoder->setRenderPipelineState(displayPipeline);
renderCommandEncoder->setFragmentSamplerState(nearestSampler, 0);
@ -102,6 +105,9 @@ void RendererMTL::display() {
endRenderPass();
commandBuffer->presentDrawable(drawable);
commandBuffer->popDebugGroup();
commitCommandBuffer();
// Inform the vertex buffer cache that the frame ended
@ -128,14 +134,17 @@ void RendererMTL::initGraphicsContext(SDL_Window* window) {
textureDescriptor->setStorageMode(MTL::StorageModePrivate);
lightLUTTextureArray = device->newTexture(textureDescriptor);
lightLUTTextureArray->setLabel(toNSString("LUT texture"));
textureDescriptor->release();
// Samplers
MTL::SamplerDescriptor* samplerDescriptor = MTL::SamplerDescriptor::alloc()->init();
samplerDescriptor->setLabel(toNSString("Sampler (nearest)"));
nearestSampler = device->newSamplerState(samplerDescriptor);
samplerDescriptor->setMinFilter(MTL::SamplerMinMagFilterLinear);
samplerDescriptor->setMagFilter(MTL::SamplerMinMagFilterLinear);
samplerDescriptor->setLabel(toNSString("Sampler (linear)"));
linearSampler = device->newSamplerState(samplerDescriptor);
samplerDescriptor->release();
@ -158,6 +167,7 @@ void RendererMTL::initGraphicsContext(SDL_Window* window) {
displayColorAttachment->setPixelFormat(MTL::PixelFormat::PixelFormatBGRA8Unorm);
NS::Error* error = nullptr;
displayPipelineDescriptor->setLabel(toNSString("Display pipeline"));
displayPipeline = device->newRenderPipelineState(displayPipelineDescriptor, &error);
if (error) {
Helpers::panic("Error creating display pipeline state: %s", error->description()->cString(NS::ASCIIStringEncoding));
@ -247,6 +257,7 @@ void RendererMTL::initGraphicsContext(SDL_Window* window) {
copyToLutTexturePipelineDescriptor->setRasterizationEnabled(false);
error = nullptr;
copyToLutTexturePipelineDescriptor->setLabel(toNSString("Copy to LUT texture pipeline"));
copyToLutTexturePipeline = device->newRenderPipelineState(copyToLutTexturePipelineDescriptor, &error);
if (error) {
Helpers::panic("Error creating copy_to_lut_texture pipeline state: %s", error->description()->cString(NS::ASCIIStringEncoding));
@ -260,6 +271,7 @@ void RendererMTL::initGraphicsContext(SDL_Window* window) {
// -------- Depth stencil state --------
MTL::DepthStencilDescriptor* depthStencilDescriptor = MTL::DepthStencilDescriptor::alloc()->init();
depthStencilDescriptor->setLabel(toNSString("Default depth stencil state"));
defaultDepthStencilState = device->newDepthStencilState(depthStencilDescriptor);
}
@ -311,6 +323,7 @@ void RendererMTL::displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize,
u32 outputHeight = outputSize >> 16;
auto srcFramebuffer = getColorRenderTarget(inputAddr, inputFormat, inputWidth, outputHeight);
nextRenderPassName = "Clear before display transfer";
clearColor(nullptr, srcFramebuffer->texture);
Math::Rect<u32> srcRect = srcFramebuffer->getSubRect(inputAddr, outputWidth, outputHeight);
@ -347,6 +360,7 @@ void RendererMTL::displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize,
Metal::BlitPipelineHash hash{destFramebuffer->format, DepthFmt::Unknown1};
auto blitPipeline = blitPipelineCache.get(hash);
nextRenderPassName = "Display transfer";
beginRenderPassIfNeeded(renderPassDescriptor, false, destFramebuffer->texture);
renderCommandEncoder->setRenderPipelineState(blitPipeline);
renderCommandEncoder->setFragmentTexture(srcFramebuffer->texture, 0);
@ -407,6 +421,8 @@ void RendererMTL::textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32
Helpers::warn("RendererGL::TextureCopy failed to locate src framebuffer!\n");
return;
}
nextRenderPassName = "Clear before texture copy";
clearColor(nullptr, srcFramebuffer->texture);
Math::Rect<u32> srcRect = srcFramebuffer->getSubRect(inputAddr, copyWidth, copyHeight);
@ -427,6 +443,7 @@ void RendererMTL::textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32
Metal::BlitPipelineHash hash{destFramebuffer->format, DepthFmt::Unknown1};
auto blitPipeline = blitPipelineCache.get(hash);
nextRenderPassName = "Texture copy";
beginRenderPassIfNeeded(renderPassDescriptor, false, destFramebuffer->texture);
renderCommandEncoder->setRenderPipelineState(blitPipeline);
renderCommandEncoder->setFragmentTexture(srcFramebuffer->texture, 0);
@ -521,6 +538,7 @@ void RendererMTL::drawVertices(PICA::PrimType primType, std::span<const PICA::Ve
}
}
nextRenderPassName = "Draw vertices";
beginRenderPassIfNeeded(renderPassDescriptor, doesClear, colorRenderTarget->texture, (depthStencilRenderTarget ? depthStencilRenderTarget->texture : nullptr));
// Update the LUT texture if necessary