mirror of
https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-05-02 10:14:48 +12:00
Merge branch 'master' into dynapica
This commit is contained in:
commit
3606c005c5
9 changed files with 138 additions and 48 deletions
src
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@ -25,6 +25,7 @@ void Kernel::handleFileOperation(u32 messagePointer, Handle file) {
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const u32 cmd = mem.read32(messagePointer);
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switch (cmd) {
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case FileOps::Close: closeFile(messagePointer, file); break;
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case FileOps::Flush: flushFile(messagePointer, file); break;
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case FileOps::GetSize: getFileSize(messagePointer, file); break;
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case FileOps::OpenLinkFile: openLinkFile(messagePointer, file); break;
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case FileOps::Read: readFile(messagePointer, file); break;
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@ -264,4 +265,4 @@ void Kernel::setFilePriority(u32 messagePointer, Handle fileHandle) {
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mem.write32(messagePointer, IPC::responseHeader(0x080A, 1, 0));
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mem.write32(messagePointer + 4, Result::Success);
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}
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}
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@ -361,6 +361,7 @@ constexpr u32 bottomScreenBuffer = 0x1f05dc00;
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// Quick hack to display top screen for now
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void Renderer::display() {
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OpenGL::disableBlend();
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OpenGL::disableDepth();
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OpenGL::disableScissor();
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@ -25,6 +25,7 @@ void HIDService::reset() {
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accelerometerEnabled = false;
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eventsInitialized = false;
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gyroEnabled = false;
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touchScreenPressed = false;
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// Deinitialize HID events
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for (auto& e : events) {
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@ -36,6 +37,7 @@ void HIDService::reset() {
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// Reset button states
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newButtons = oldButtons = 0;
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circlePadX = circlePadY = 0;
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touchScreenX = touchScreenY = 0;
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}
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void HIDService::handleSyncRequest(u32 messagePointer) {
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@ -147,7 +149,12 @@ void HIDService::updateInputs(u64 currentTick) {
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writeSharedMem<u64>(0xA8, currentTick); // Write new tick count
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}
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writeSharedMem<u32>(0xB8, nextTouchscreenIndex); // Index last updated by the HID module
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const size_t touchEntryOffset = 0xC8 + (nextTouchscreenIndex * 8); // Offset in the array of 8 touchscreen entries
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nextTouchscreenIndex = (nextTouchscreenIndex + 1) % 8; // Move to next entry
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writeSharedMem<u16>(touchEntryOffset, touchScreenX);
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writeSharedMem<u16>(touchEntryOffset + 2, touchScreenY);
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writeSharedMem<u8>(touchEntryOffset + 4, touchScreenPressed ? 1 : 0);
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// Next, update accelerometer state
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if (nextAccelerometerIndex == 0) {
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120
src/emulator.cpp
120
src/emulator.cpp
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@ -38,60 +38,86 @@ void Emulator::run() {
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namespace Keys = HID::Keys;
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switch (event.type) {
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case SDL_QUIT:
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printf("Bye :(\n");
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running = false;
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return;
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case SDL_KEYDOWN:
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switch (event.key.keysym.sym) {
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case SDLK_l: srv.pressKey(Keys::A); break;
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case SDLK_k: srv.pressKey(Keys::B); break;
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case SDLK_o: srv.pressKey(Keys::X); break;
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case SDLK_i: srv.pressKey(Keys::Y); break;
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case SDL_QUIT:
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printf("Bye :(\n");
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running = false;
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return;
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case SDL_KEYDOWN:
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switch (event.key.keysym.sym) {
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case SDLK_l: srv.pressKey(Keys::A); break;
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case SDLK_k: srv.pressKey(Keys::B); break;
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case SDLK_o: srv.pressKey(Keys::X); break;
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case SDLK_i: srv.pressKey(Keys::Y); break;
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case SDLK_q: srv.pressKey(Keys::L); break;
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case SDLK_p: srv.pressKey(Keys::R); break;
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case SDLK_q: srv.pressKey(Keys::L); break;
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case SDLK_p: srv.pressKey(Keys::R); break;
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case SDLK_RIGHT: srv.pressKey(Keys::Right); break;
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case SDLK_LEFT: srv.pressKey(Keys::Left); break;
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case SDLK_UP: srv.pressKey(Keys::Up); break;
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case SDLK_DOWN: srv.pressKey(Keys::Down); break;
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case SDLK_RIGHT: srv.pressKey(Keys::Right); break;
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case SDLK_LEFT: srv.pressKey(Keys::Left); break;
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case SDLK_UP: srv.pressKey(Keys::Up); break;
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case SDLK_DOWN: srv.pressKey(Keys::Down); break;
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case SDLK_w: srv.setCirclepadY(0x9C); break;
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case SDLK_a: srv.setCirclepadX(-0x9C); break;
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case SDLK_s: srv.setCirclepadY(-0x9C); break;
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case SDLK_d: srv.setCirclepadX(0x9C); break;
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case SDLK_w: srv.setCirclepadY(0x9C); break;
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case SDLK_a: srv.setCirclepadX(-0x9C); break;
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case SDLK_s: srv.setCirclepadY(-0x9C); break;
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case SDLK_d: srv.setCirclepadX(0x9C); break;
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case SDLK_RETURN: srv.pressKey(Keys::Start); break;
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case SDLK_BACKSPACE: srv.pressKey(Keys::Select); break;
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case SDLK_RETURN: srv.pressKey(Keys::Start); break;
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case SDLK_BACKSPACE: srv.pressKey(Keys::Select); break;
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}
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break;
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case SDL_KEYUP:
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switch (event.key.keysym.sym) {
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case SDLK_l: srv.releaseKey(Keys::A); break;
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case SDLK_k: srv.releaseKey(Keys::B); break;
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case SDLK_o: srv.releaseKey(Keys::X); break;
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case SDLK_i: srv.releaseKey(Keys::Y); break;
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case SDLK_q: srv.releaseKey(Keys::L); break;
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case SDLK_p: srv.releaseKey(Keys::R); break;
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case SDLK_RIGHT: srv.releaseKey(Keys::Right); break;
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case SDLK_LEFT: srv.releaseKey(Keys::Left); break;
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case SDLK_UP: srv.releaseKey(Keys::Up); break;
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case SDLK_DOWN: srv.releaseKey(Keys::Down); break;
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// Err this is probably not ideal
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case SDLK_w: srv.setCirclepadY(0); break;
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case SDLK_a: srv.setCirclepadX(0); break;
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case SDLK_s: srv.setCirclepadY(0); break;
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case SDLK_d: srv.setCirclepadX(0); break;
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case SDLK_RETURN: srv.releaseKey(Keys::Start); break;
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case SDLK_BACKSPACE: srv.releaseKey(Keys::Select); break;
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}
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break;
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case SDL_MOUSEBUTTONDOWN: {
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if (event.button.button == SDL_BUTTON_LEFT) {
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const s32 x = event.button.x;
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const s32 y = event.button.y;
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// Check if touch falls in the touch screen area
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if (y >= 240 && y <= 480 && x >= 40 && x < 40 + 320) {
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// Convert to 3DS coordinates
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u16 x_converted = static_cast<u16>(x) - 40;
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u16 y_converted = static_cast<u16>(y) - 240;
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srv.setTouchScreenPress(x_converted, y_converted);
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}
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else {
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srv.releaseTouchScreen();
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}
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}
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break;
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}
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break;
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case SDL_KEYUP:
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switch (event.key.keysym.sym) {
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case SDLK_l: srv.releaseKey(Keys::A); break;
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case SDLK_k: srv.releaseKey(Keys::B); break;
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case SDLK_o: srv.releaseKey(Keys::X); break;
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case SDLK_i: srv.releaseKey(Keys::Y); break;
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case SDLK_q: srv.releaseKey(Keys::L); break;
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case SDLK_p: srv.releaseKey(Keys::R); break;
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case SDLK_RIGHT: srv.releaseKey(Keys::Right); break;
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case SDLK_LEFT: srv.releaseKey(Keys::Left); break;
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case SDLK_UP: srv.releaseKey(Keys::Up); break;
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case SDLK_DOWN: srv.releaseKey(Keys::Down); break;
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// Err this is probably not ideal
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case SDLK_w: srv.setCirclepadY(0); break;
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case SDLK_a: srv.setCirclepadX(0); break;
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case SDLK_s: srv.setCirclepadY(0); break;
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case SDLK_d: srv.setCirclepadX(0); break;
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case SDLK_RETURN: srv.releaseKey(Keys::Start); break;
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case SDLK_BACKSPACE: srv.releaseKey(Keys::Select); break;
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case SDL_MOUSEBUTTONUP:
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if (event.button.button == SDL_BUTTON_LEFT) {
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srv.releaseTouchScreen();
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}
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break;
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}
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break;
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}
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}
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// Update inputs in the HID module
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