diff --git a/src/host_shaders/metal_copy_to_lut_texture.metal b/src/host_shaders/metal_copy_to_lut_texture.metal new file mode 100644 index 00000000..b0d8d261 --- /dev/null +++ b/src/host_shaders/metal_copy_to_lut_texture.metal @@ -0,0 +1,5 @@ +constant ushort lutTextureWidth [[function_constant(0)]]; + +vertex void vertexCopyToLUTTexture(uint vid [[vertex_id]], constant ushort* data [[buffer(0)]], texture1d_array<ushort, access::write> out [[texture(0)]]) { + out.write(data[vid], vid % lutTextureWidth, vid / lutTextureWidth); +}