Remove outdated comments

This commit is contained in:
wheremyfoodat 2023-07-05 00:46:34 +03:00
parent 139c8759c9
commit 3e18281a99

View file

@ -849,11 +849,7 @@ void Renderer::drawVertices(PICA::PrimType primType, std::span<const Vertex> ver
};
const auto primitiveTopology = primTypes[static_cast<usize>(primType)];
// TODO: We should implement a GL state tracker that tracks settings like scissor, blending, bound program, etc
// This way if we attempt to eg do multiple glEnable(GL_BLEND) calls in a row, it will say "Oh blending is already enabled"
// And not actually perform the very expensive driver call for it
gl.disableScissor();
gl.bindVBO(vbo);
gl.bindVAO(vao);
gl.useProgram(triangleProgram);