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Remove outdated comments
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@ -849,11 +849,7 @@ void Renderer::drawVertices(PICA::PrimType primType, std::span<const Vertex> ver
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};
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const auto primitiveTopology = primTypes[static_cast<usize>(primType)];
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// TODO: We should implement a GL state tracker that tracks settings like scissor, blending, bound program, etc
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// This way if we attempt to eg do multiple glEnable(GL_BLEND) calls in a row, it will say "Oh blending is already enabled"
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// And not actually perform the very expensive driver call for it
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gl.disableScissor();
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gl.bindVBO(vbo);
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gl.bindVAO(vao);
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gl.useProgram(triangleProgram);
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