HLE DSP: Initial mixer work

This commit is contained in:
wheremyfoodat 2024-09-29 00:32:51 +03:00
parent a8041bce8c
commit 3e72323653
3 changed files with 94 additions and 7 deletions

View file

@ -324,8 +324,8 @@ namespace Audio::HLE {
BitField<15, 1, u32> outputBufferCountDirty;
BitField<16, 1, u32> masterVolumeDirty;
BitField<24, 1, u32> auxReturnVolume0Dirty;
BitField<25, 1, u32> auxReturnVolume1Dirty;
BitField<24, 1, u32> auxVolume0Dirty;
BitField<25, 1, u32> auxVolume1Dirty;
BitField<26, 1, u32> outputFormatDirty;
BitField<27, 1, u32> clippingModeDirty;
BitField<28, 1, u32> headphonesConnectedDirty;
@ -337,7 +337,7 @@ namespace Audio::HLE {
/// The DSP has three intermediate audio mixers. This controls the volume level (0.0-1.0) for
/// each at the final mixer.
float_le masterVolume;
std::array<float_le, 2> auxReturnVolume;
std::array<float_le, 2> auxVolumes;
u16_le outputBufferCount;
u16 pad1[2];
@ -422,7 +422,7 @@ namespace Audio::HLE {
struct DspStatus {
u16_le unknown;
u16_le dropped_frames;
u16_le droppedFrames;
u16 pad0[0xE];
};
ASSERT_DSP_STRUCT(DspStatus, 32);