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Implement FRD::Logout and FRD::HasLoggedIn
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2 changed files with 25 additions and 1 deletions
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@ -19,6 +19,8 @@ class FRDService {
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Memory& mem;
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MAKE_LOG_FUNCTION(log, frdLogger)
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bool loggedIn = false;
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// Service commands
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void attachToEventNotification(u32 messagePointer);
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void getFriendKeyList(u32 messagePointer);
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@ -27,6 +29,8 @@ class FRDService {
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void getMyPresence(u32 messagePointer);
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void getMyProfile(u32 messagePointer);
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void getMyScreenName(u32 messsagePointer);
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void hasLoggedIn(u32 messagePointer);
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void logout(u32 messagePointer);
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void setClientSDKVersion(u32 messagePointer);
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void setNotificationMask(u32 messagePointer);
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void updateGameModeDescription(u32 messagePointer);
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