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@ -562,7 +562,7 @@ void ShaderEmitter::recCMP(const PICAShader& shader, u32 instruction) {
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setne(byte[statePointer + cmpRegXOffset]); // set cmp.x
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shr(rax, 32); // Check top 32 bits (shr will set the zero flag properly)
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setne(byte[statePointer + cmpRegYOffset]);
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setne(byte[statePointer + cmpRegYOffset]); // set cmp.y
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} else {
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movaps(scratch1, lhs_x); // Copy the left hand operands to temp registers
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movaps(scratch2, lhs_y);
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