renderer_gl: Avoid leaking clear color to display

This commit is contained in:
GPUCode 2023-08-12 15:23:50 +03:00
parent b13491989e
commit 4107a84c0d

View file

@ -473,6 +473,7 @@ void RendererGL::display() {
auto bottomScreen = colourBufferCache.findFromAddress(bottomScreenAddr);
screenFramebuffer.bind(OpenGL::DrawFramebuffer);
OpenGL::setClearColor(0.f);
OpenGL::clearColor();
if (topScreen) {