[Shader JIT] Moar

This commit is contained in:
wheremyfoodat 2023-06-08 18:51:03 +03:00
parent 6a70edca7e
commit 415e276ef9
7 changed files with 51 additions and 8 deletions

View file

@ -94,7 +94,7 @@ set(SERVICE_SOURCE_FILES src/core/services/service_manager.cpp src/core/services
) )
set(PICA_SOURCE_FILES src/core/PICA/gpu.cpp src/core/PICA/regs.cpp src/core/PICA/shader_unit.cpp set(PICA_SOURCE_FILES src/core/PICA/gpu.cpp src/core/PICA/regs.cpp src/core/PICA/shader_unit.cpp
src/core/PICA/shader_interpreter.cpp src/core/PICA/dynapica/shader_rec.cpp src/core/PICA/shader_interpreter.cpp src/core/PICA/dynapica/shader_rec.cpp
src/core/PICA/dynapica/shader_rec_instructions_x64.cpp src/core/PICA/dynapica/shader_rec_emitter_x64.cpp
) )
set(RENDERER_GL_SOURCE_FILES src/core/renderer_gl/renderer_gl.cpp src/core/renderer_gl/textures.cpp src/core/renderer_gl/etc1.cpp) set(RENDERER_GL_SOURCE_FILES src/core/renderer_gl/renderer_gl.cpp src/core/renderer_gl/textures.cpp src/core/renderer_gl/etc1.cpp)
@ -124,6 +124,7 @@ set(HEADER_FILES include/emulator.hpp include/helpers.hpp include/opengl.hpp inc
include/services/ldr_ro.hpp include/ipc.hpp include/services/act.hpp include/services/nfc.hpp include/services/ldr_ro.hpp include/ipc.hpp include/services/act.hpp include/services/nfc.hpp
include/system_models.hpp include/services/dlp_srvr.hpp include/PICA/dynapica/pica_recs.hpp include/system_models.hpp include/services/dlp_srvr.hpp include/PICA/dynapica/pica_recs.hpp
include/PICA/dynapica/x64_regs.hpp include/PICA/dynapica/vertex_loader_rec.hpp include/PICA/dynapica/shader_rec.hpp include/PICA/dynapica/x64_regs.hpp include/PICA/dynapica/vertex_loader_rec.hpp include/PICA/dynapica/shader_rec.hpp
include/PICA/dynapica/shader_rec_emitter_x64.hpp
) )
set(THIRD_PARTY_SOURCE_FILES third_party/imgui/imgui.cpp set(THIRD_PARTY_SOURCE_FILES third_party/imgui/imgui.cpp

View file

@ -7,8 +7,7 @@
#include <unordered_map> #include <unordered_map>
#ifdef PANDA3DS_X64_HOST #ifdef PANDA3DS_X64_HOST
#include "xbyak/xbyak.h" #include "shader_rec_emitter_x64.hpp"
using ShaderEmitter = Xbyak::CodeGenerator;
#endif #endif
#endif #endif
@ -16,6 +15,7 @@ class ShaderJIT {
#ifdef PANDA3DS_SHADER_JIT_SUPPORTED #ifdef PANDA3DS_SHADER_JIT_SUPPORTED
using Hash = PICAShader::Hash; using Hash = PICAShader::Hash;
using ShaderCache = std::unordered_map<Hash, std::unique_ptr<ShaderEmitter>>; using ShaderCache = std::unordered_map<Hash, std::unique_ptr<ShaderEmitter>>;
ShaderEmitter::Callback activeShaderCallback;
ShaderCache cache; ShaderCache cache;
void compileShader(PICAShader& shaderUnit); void compileShader(PICAShader& shaderUnit);
@ -35,8 +35,13 @@ public:
Helpers::panic("Vertex Loader JIT: Tried to load vertices with JIT on platform that does not support vertex loader jit"); Helpers::panic("Vertex Loader JIT: Tried to load vertices with JIT on platform that does not support vertex loader jit");
} }
// Define dummy callback. This should never be called if the shader JIT is not supported
using Callback = void(*)(PICAShader& shaderUnit);
Callback activeShaderCallback = nullptr;
void reset() {} void reset() {}
static constexpr bool isAvailable() { return false; } static constexpr bool isAvailable() { return false; }
#endif #endif
auto getCallback() { return activeShaderCallback; }
}; };

View file

@ -0,0 +1,23 @@
#pragma once
// Only do anything if we're on an x64 target with JIT support enabled
#if defined(PANDA3DS_DYNAPICA_SUPPORTED) && defined(PANDA3DS_X64_HOST)
#include "helpers.hpp"
#include "PICA/shader.hpp"
#include "xbyak/xbyak.h"
#include "x64_regs.hpp"
class ShaderEmitter : public Xbyak::CodeGenerator {
static constexpr size_t executableMemorySize = PICAShader::maxInstructionCount * 96; // How much executable memory to alloc for each shader
// Allocate some extra space as padding for security purposes in the extremely unlikely occasion we manage to overflow the above size
static constexpr size_t allocSize = executableMemorySize + 0x1000;
public:
using Callback = void(*)(const PICAShader& shaderUnit);
// Initialize our emitter with "allocSize" bytes of RWX memory
ShaderEmitter() : Xbyak::CodeGenerator(allocSize) {}
void compile(const PICAShader& shaderUnit);
};
#endif // x64 recompiler check

View file

@ -100,7 +100,9 @@ protected:
bool codeHashDirty = false; bool codeHashDirty = false;
bool opdescHashDirty = false; bool opdescHashDirty = false;
// Add these as friend classes for the JIT so it has access to all important state
friend class ShaderJIT; friend class ShaderJIT;
friend class ShaderEmitter;
private: private:
vec4f getSource(u32 source); vec4f getSource(u32 source);
@ -184,8 +186,9 @@ private:
bool isCondTrue(u32 instruction); bool isCondTrue(u32 instruction);
public: public:
std::array<u32, 4096> loadedShader; // Currently loaded & active shader static constexpr size_t maxInstructionCount = 4096;
std::array<u32, 4096> bufferedShader; // Shader to be transferred when the SH_CODETRANSFER_END reg gets written to std::array<u32, maxInstructionCount> loadedShader; // Currently loaded & active shader
std::array<u32, maxInstructionCount> bufferedShader; // Shader to be transferred when the SH_CODETRANSFER_END reg gets written to
u32 entrypoint = 0; // Initial shader PC u32 entrypoint = 0; // Initial shader PC
u32 boolUniform; u32 boolUniform;

View file

@ -7,6 +7,7 @@ void ShaderJIT::reset() {
} }
void ShaderJIT::prepare(PICAShader& shaderUnit) { void ShaderJIT::prepare(PICAShader& shaderUnit) {
shaderUnit.pc = shaderUnit.entrypoint;
// We construct a shader hash from both the code and operand descriptor hashes // We construct a shader hash from both the code and operand descriptor hashes
// This is so that if only one of them changes, we still properly recompile the shader // This is so that if only one of them changes, we still properly recompile the shader
// This code is inspired from how Citra solves this problem // This code is inspired from how Citra solves this problem
@ -15,11 +16,10 @@ void ShaderJIT::prepare(PICAShader& shaderUnit) {
if (it == cache.end()) { // Block has not been compiled yet if (it == cache.end()) { // Block has not been compiled yet
auto emitter = std::make_unique<ShaderEmitter>(); auto emitter = std::make_unique<ShaderEmitter>();
emitter->compile(shaderUnit);
cache.emplace_hint(it, hash, std::move(emitter)); cache.emplace_hint(it, hash, std::move(emitter));
} else { // Block has been compiled and found, use it } else { // Block has been compiled and found, use it
auto emitter = it->second.get();
} }
shaderUnit.pc = shaderUnit.entrypoint;
} }
#endif // PANDA3DS_SHADER_JIT_SUPPORTED #endif // PANDA3DS_SHADER_JIT_SUPPORTED

View file

@ -0,0 +1,11 @@
#if defined(PANDA3DS_DYNAPICA_SUPPORTED) && defined(PANDA3DS_X64_HOST)
#include "PICA/dynapica/shader_rec_emitter_x64.hpp"
using namespace Xbyak;
using namespace Xbyak::util;
void ShaderEmitter::compile(const PICAShader& shaderUnit) {
}
#endif