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Fog in ubershader
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parent
a6e3d41628
commit
4176a19256
9 changed files with 110 additions and 20 deletions
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@ -74,6 +74,9 @@ void GPU::reset() {
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lightingLUT.fill(0);
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lightingLUTDirty = true;
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fogLUT.fill(0);
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fogLUTDirty = true;
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totalAttribCount = 0;
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fixedAttribMask = 0;
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fixedAttribIndex = 0;
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@ -135,6 +135,21 @@ void GPU::writeInternalReg(u32 index, u32 value, u32 mask) {
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break;
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}
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case FogLUTData0:
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case FogLUTData1:
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case FogLUTData2:
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case FogLUTData3:
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case FogLUTData4:
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case FogLUTData5:
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case FogLUTData6:
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case FogLUTData7: {
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const uint32_t index = regs[FogLUTIndex] & 127;
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fogLUT[index] = value;
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fogLUTDirty = true;
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regs[FogLUTIndex] = (index + 1) & 127;
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break;
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}
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case LightingLUTData0:
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case LightingLUTData1:
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case LightingLUTData2:
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@ -130,7 +130,7 @@ std::string FragmentGenerator::generate(const FragmentConfig& config) {
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uniform sampler2D u_tex0;
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uniform sampler2D u_tex1;
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uniform sampler2D u_tex2;
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uniform sampler2D u_tex_lighting_lut;
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uniform sampler2D u_tex_luts;
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)";
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ret += uniformDefinition;
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@ -144,7 +144,7 @@ std::string FragmentGenerator::generate(const FragmentConfig& config) {
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}
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float lutLookup(uint lut, int index) {
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return texelFetch(u_tex_lighting_lut, ivec2(index, int(lut)), 0).r;
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return texelFetch(u_tex_luts, ivec2(index, int(lut)), 0).r;
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}
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vec3 regToColor(uint reg) {
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