Fog in ubershader

This commit is contained in:
offtkp 2024-07-21 03:16:15 +03:00
parent a6e3d41628
commit 4176a19256
9 changed files with 110 additions and 20 deletions

View file

@ -130,7 +130,7 @@ std::string FragmentGenerator::generate(const FragmentConfig& config) {
uniform sampler2D u_tex0;
uniform sampler2D u_tex1;
uniform sampler2D u_tex2;
uniform sampler2D u_tex_lighting_lut;
uniform sampler2D u_tex_luts;
)";
ret += uniformDefinition;
@ -144,7 +144,7 @@ std::string FragmentGenerator::generate(const FragmentConfig& config) {
}
float lutLookup(uint lut, int index) {
return texelFetch(u_tex_lighting_lut, ivec2(index, int(lut)), 0).r;
return texelFetch(u_tex_luts, ivec2(index, int(lut)), 0).r;
}
vec3 regToColor(uint reg) {