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https://github.com/wheremyfoodat/Panda3DS.git
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Added rom path (#474)
* Added app icon to the window * Added Roms path Added an option to the config to set a folder that opens when selecting a game instead of having to navigate to the folder manually every time. * Clear up PR * Clear up PR --------- Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>
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3 changed files with 9 additions and 3 deletions
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@ -6,7 +6,7 @@
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// Remember to initialize every field here to its default value otherwise bad things will happen
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struct EmulatorConfig {
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// Only enable the shader JIT by default on platforms where it's completely tested
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// Only enable the shader JIT by default on platforms where it's completely tested
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#ifdef PANDA3DS_X64_HOST
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static constexpr bool shaderJitDefault = true;
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#else
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@ -29,6 +29,8 @@ struct EmulatorConfig {
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// Default to 3% battery to make users suffer
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int batteryPercentage = 3;
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// Default ROM path to open in Qt and misc frontends
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std::filesystem::path defaultRomPath = "";
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std::filesystem::path filePath;
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EmulatorConfig(const std::filesystem::path& path);
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@ -40,6 +40,7 @@ void EmulatorConfig::load() {
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discordRpcEnabled = toml::find_or<toml::boolean>(general, "EnableDiscordRPC", false);
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usePortableBuild = toml::find_or<toml::boolean>(general, "UsePortableBuild", false);
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defaultRomPath = toml::find_or<std::string>(general, "DefaultRomPath", "");
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}
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}
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@ -120,6 +121,7 @@ void EmulatorConfig::save() {
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data["General"]["EnableDiscordRPC"] = discordRpcEnabled;
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data["General"]["UsePortableBuild"] = usePortableBuild;
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data["General"]["DefaultRomPath"] = defaultRomPath.string();
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data["GPU"]["EnableShaderJIT"] = shaderJitEnabled;
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data["GPU"]["Renderer"] = std::string(Renderer::typeToString(rendererType));
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data["GPU"]["EnableVSync"] = vsyncEnabled;
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@ -139,8 +139,10 @@ void MainWindow::swapEmuBuffer() {
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}
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void MainWindow::selectROM() {
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auto path =
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QFileDialog::getOpenFileName(this, tr("Select 3DS ROM to load"), "", tr("Nintendo 3DS ROMs (*.3ds *.cci *.cxi *.app *.3dsx *.elf *.axf)"));
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auto path = QFileDialog::getOpenFileName(
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this, tr("Select 3DS ROM to load"), QString::fromStdU16String(emu->getConfig().defaultRomPath.u16string()),
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tr("Nintendo 3DS ROMs (*.3ds *.cci *.cxi *.app *.3dsx *.elf *.axf)")
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);
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if (!path.isEmpty()) {
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std::filesystem::path* p = new std::filesystem::path(path.toStdU16String());
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