mirror of
https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-04-21 12:59:14 +12:00
Migrate OpenGL specific headers to renderer_gl
This commit is contained in:
parent
a636a0d1da
commit
4864c51125
7 changed files with 7 additions and 14 deletions
53
src/core/renderer_gl/gl_state.cpp
Normal file
53
src/core/renderer_gl/gl_state.cpp
Normal file
|
@ -0,0 +1,53 @@
|
|||
#include "renderer_gl/gl_state.hpp"
|
||||
|
||||
void GLStateManager::resetBlend() {
|
||||
blendEnabled = false;
|
||||
OpenGL::disableBlend();
|
||||
}
|
||||
|
||||
void GLStateManager::resetColourMask() {
|
||||
redMask = greenMask = blueMask = alphaMask = true;
|
||||
OpenGL::setColourMask(redMask, greenMask, blueMask, alphaMask);
|
||||
}
|
||||
|
||||
void GLStateManager::resetDepth() {
|
||||
depthEnabled = false;
|
||||
depthMask = true;
|
||||
depthFunc = GL_LESS;
|
||||
|
||||
OpenGL::disableDepth();
|
||||
OpenGL::setDepthMask(true);
|
||||
OpenGL::setDepthFunc(OpenGL::DepthFunc::Less);
|
||||
}
|
||||
|
||||
void GLStateManager::resetScissor() {
|
||||
scissorEnabled = false;
|
||||
OpenGL::disableScissor();
|
||||
OpenGL::setScissor(0, 0, 0, 0);
|
||||
}
|
||||
|
||||
void GLStateManager::resetVAO() {
|
||||
boundVAO = 0;
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
|
||||
void GLStateManager::resetVBO() {
|
||||
boundVBO = 0;
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
void GLStateManager::resetProgram() {
|
||||
currentProgram = 0;
|
||||
glUseProgram(0);
|
||||
}
|
||||
|
||||
void GLStateManager::reset() {
|
||||
resetBlend();
|
||||
resetColourMask();
|
||||
resetDepth();
|
||||
|
||||
resetVAO();
|
||||
resetVBO();
|
||||
resetProgram();
|
||||
resetScissor();
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue