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Moar shader decompiler (#559)
* Renderer: Add prepareForDraw callback * Add fmt submodule and port shader decompiler instructions to it * Add shader acceleration setting * Hook up vertex shaders to shader cache * Shader decompiler: Fix redundant compilations * Shader Decompiler: Fix vertex attribute upload * Shader compiler: Simplify generated code for reading and faster compilation * Further simplify shader decompiler output * Shader decompiler: More smallen-ing * Shader decompiler: Get PICA uniforms uploaded to the GPU * Shader decompiler: Readd clipping * Shader decompiler: Actually `break` on control flow instructions * Shader decompiler: More control flow handling * Shader decompiler: Fix desitnation mask * Shader Decomp: Remove pair member capture in lambda (unsupported on NDK) * Disgusting changes to handle the fact that hw shader shaders are 2x as big * Shader decompiler: Implement proper output semantic mapping * Moar instructions * Shader decompiler: Add FLR/SLT/SLTI/SGE/SGEI * Shader decompiler: Add register indexing * Shader decompiler: Optimize mova with both x and y masked * Shader decompiler: Add DPH/DPHI * Fix shader caching being broken * PICA decompiler: Cache VS uniforms * Simply vertex cache code * Simplify vertex cache code * Shader decompiler: Add loops * Shader decompiler: Implement safe multiplication * Shader decompiler: Implement LG2/EX2 * Shader decompiler: More control flow * Shader decompiler: Fix JMPU condition * Shader decompiler: Convert main function to void * PICA: Start implementing GPU vertex fetch * More hw VAO work * More hw VAO work * More GPU vertex fetch code * Add GL Stream Buffer from Duckstation * GL: Actually upload data to stream buffers * GPU: Cleanup immediate mode handling * Get first renders working with accelerated draws * Shader decompiler: Fix control flow analysis bugs * HW shaders: Accelerate indexed draws * Shader decompiler: Add support for compilation errors * GLSL decompiler: Fall back for LITP * Add Renderdoc scope classes * Fix control flow analysis bug * HW shaders: Fix attribute fetch * Rewriting hw vertex fetch * Stream buffer: Fix copy-paste mistake * HW shaders: Fix indexed rendering * HW shaders: Add padding attributes * HW shaders: Avoid redundant glVertexAttrib4f calls * HW shaders: Fix loops * HW shaders: Make generated shaders slightly smaller * Fix libretro build * HW shaders: Fix android * Remove redundant ubershader checks * Set accelerate shader default to true * Shader decompiler: Don't declare VS input attributes as an array * Change ubuntu-latest to Ubuntu 24.04 because Microsoft screwed up their CI again * fix merge conflict bug
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commit
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34 changed files with 1877 additions and 253 deletions
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@ -146,11 +146,13 @@ if (NOT ANDROID)
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target_link_libraries(AlberCore PUBLIC SDL2-static)
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endif()
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add_subdirectory(third_party/fmt)
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add_subdirectory(third_party/toml11)
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include_directories(${SDL2_INCLUDE_DIR})
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include_directories(third_party/toml11)
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include_directories(third_party/glm)
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include_directories(third_party/renderdoc)
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include_directories(third_party/duckstation)
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add_subdirectory(third_party/cmrc)
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@ -263,7 +265,7 @@ set(PICA_SOURCE_FILES src/core/PICA/gpu.cpp src/core/PICA/regs.cpp src/core/PICA
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src/core/PICA/shader_interpreter.cpp src/core/PICA/dynapica/shader_rec.cpp
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src/core/PICA/dynapica/shader_rec_emitter_x64.cpp src/core/PICA/pica_hash.cpp
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src/core/PICA/dynapica/shader_rec_emitter_arm64.cpp src/core/PICA/shader_gen_glsl.cpp
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src/core/PICA/shader_decompiler.cpp
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src/core/PICA/shader_decompiler.cpp src/core/PICA/draw_acceleration.cpp
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)
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set(LOADER_SOURCE_FILES src/core/loader/elf.cpp src/core/loader/ncsd.cpp src/core/loader/ncch.cpp src/core/loader/3dsx.cpp src/core/loader/lz77.cpp)
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@ -315,7 +317,8 @@ set(HEADER_FILES include/emulator.hpp include/helpers.hpp include/termcolor.hpp
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include/audio/miniaudio_device.hpp include/ring_buffer.hpp include/bitfield.hpp include/audio/dsp_shared_mem.hpp
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include/audio/hle_core.hpp include/capstone.hpp include/audio/aac.hpp include/PICA/pica_frag_config.hpp
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include/PICA/pica_frag_uniforms.hpp include/PICA/shader_gen_types.hpp include/PICA/shader_decompiler.hpp
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include/sdl_sensors.hpp include/renderdoc.hpp include/audio/aac_decoder.hpp
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include/PICA/pica_vert_config.hpp include/sdl_sensors.hpp include/PICA/draw_acceleration.hpp include/renderdoc.hpp
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include/align.hpp include/audio/aac_decoder.hpp
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)
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cmrc_add_resource_library(
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@ -348,7 +351,6 @@ if(ENABLE_LUAJIT AND NOT ANDROID)
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endif()
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if(ENABLE_QT_GUI)
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include_directories(third_party/duckstation)
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set(THIRD_PARTY_SOURCE_FILES ${THIRD_PARTY_SOURCE_FILES} third_party/duckstation/window_info.cpp third_party/duckstation/gl/context.cpp)
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if(APPLE)
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@ -391,6 +393,8 @@ if(ENABLE_OPENGL)
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src/host_shaders/opengl_fragment_shader.frag
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)
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set(THIRD_PARTY_SOURCE_FILES ${THIRD_PARTY_SOURCE_FILES} third_party/duckstation/gl/stream_buffer.cpp)
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set(HEADER_FILES ${HEADER_FILES} ${RENDERER_GL_INCLUDE_FILES})
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source_group("Source Files\\Core\\OpenGL Renderer" FILES ${RENDERER_GL_SOURCE_FILES})
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@ -480,7 +484,7 @@ set(ALL_SOURCES ${SOURCE_FILES} ${FS_SOURCE_FILES} ${CRYPTO_SOURCE_FILES} ${KERN
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target_sources(AlberCore PRIVATE ${ALL_SOURCES})
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target_link_libraries(AlberCore PRIVATE dynarmic cryptopp glad resources_console_fonts teakra fdk-aac)
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target_link_libraries(AlberCore PUBLIC glad capstone)
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target_link_libraries(AlberCore PUBLIC glad capstone fmt::fmt)
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if(ENABLE_DISCORD_RPC AND NOT ANDROID)
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target_compile_definitions(AlberCore PUBLIC "PANDA3DS_ENABLE_DISCORD_RPC=1")
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