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Moar shader decompiler (#559)
* Renderer: Add prepareForDraw callback * Add fmt submodule and port shader decompiler instructions to it * Add shader acceleration setting * Hook up vertex shaders to shader cache * Shader decompiler: Fix redundant compilations * Shader Decompiler: Fix vertex attribute upload * Shader compiler: Simplify generated code for reading and faster compilation * Further simplify shader decompiler output * Shader decompiler: More smallen-ing * Shader decompiler: Get PICA uniforms uploaded to the GPU * Shader decompiler: Readd clipping * Shader decompiler: Actually `break` on control flow instructions * Shader decompiler: More control flow handling * Shader decompiler: Fix desitnation mask * Shader Decomp: Remove pair member capture in lambda (unsupported on NDK) * Disgusting changes to handle the fact that hw shader shaders are 2x as big * Shader decompiler: Implement proper output semantic mapping * Moar instructions * Shader decompiler: Add FLR/SLT/SLTI/SGE/SGEI * Shader decompiler: Add register indexing * Shader decompiler: Optimize mova with both x and y masked * Shader decompiler: Add DPH/DPHI * Fix shader caching being broken * PICA decompiler: Cache VS uniforms * Simply vertex cache code * Simplify vertex cache code * Shader decompiler: Add loops * Shader decompiler: Implement safe multiplication * Shader decompiler: Implement LG2/EX2 * Shader decompiler: More control flow * Shader decompiler: Fix JMPU condition * Shader decompiler: Convert main function to void * PICA: Start implementing GPU vertex fetch * More hw VAO work * More hw VAO work * More GPU vertex fetch code * Add GL Stream Buffer from Duckstation * GL: Actually upload data to stream buffers * GPU: Cleanup immediate mode handling * Get first renders working with accelerated draws * Shader decompiler: Fix control flow analysis bugs * HW shaders: Accelerate indexed draws * Shader decompiler: Add support for compilation errors * GLSL decompiler: Fall back for LITP * Add Renderdoc scope classes * Fix control flow analysis bug * HW shaders: Fix attribute fetch * Rewriting hw vertex fetch * Stream buffer: Fix copy-paste mistake * HW shaders: Fix indexed rendering * HW shaders: Add padding attributes * HW shaders: Avoid redundant glVertexAttrib4f calls * HW shaders: Fix loops * HW shaders: Make generated shaders slightly smaller * Fix libretro build * HW shaders: Fix android * Remove redundant ubershader checks * Set accelerate shader default to true * Shader decompiler: Don't declare VS input attributes as an array * Change ubuntu-latest to Ubuntu 24.04 because Microsoft screwed up their CI again * fix merge conflict bug
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34 changed files with 1877 additions and 253 deletions
57
include/PICA/pica_vert_config.hpp
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include/PICA/pica_vert_config.hpp
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#pragma once
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#include <array>
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#include <cassert>
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#include <cstring>
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#include <type_traits>
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#include <unordered_map>
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#include "PICA/pica_hash.hpp"
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#include "PICA/regs.hpp"
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#include "PICA/shader.hpp"
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#include "bitfield.hpp"
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#include "helpers.hpp"
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namespace PICA {
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// Configuration struct used
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struct VertConfig {
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PICAHash::HashType shaderHash;
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PICAHash::HashType opdescHash;
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u32 entrypoint;
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// PICA registers for configuring shader output->fragment semantic mapping
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std::array<u32, 7> outmaps{};
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u16 outputMask;
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u8 outputCount;
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bool usingUbershader;
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// Pad to 56 bytes so that the compiler won't insert unnecessary padding, which in turn will affect our unordered_map lookup
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// As the padding will get hashed and memcmp'd...
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u32 pad{};
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bool operator==(const VertConfig& config) const {
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// Hash function and equality operator required by std::unordered_map
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return std::memcmp(this, &config, sizeof(VertConfig)) == 0;
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}
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VertConfig(PICAShader& shader, const std::array<u32, 0x300>& regs, bool usingUbershader) : usingUbershader(usingUbershader) {
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shaderHash = shader.getCodeHash();
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opdescHash = shader.getOpdescHash();
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entrypoint = shader.entrypoint;
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outputCount = regs[PICA::InternalRegs::ShaderOutputCount] & 7;
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outputMask = regs[PICA::InternalRegs::VertexShaderOutputMask];
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for (int i = 0; i < outputCount; i++) {
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// Mask out unused bits
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outmaps[i] = regs[PICA::InternalRegs::ShaderOutmap0 + i] & 0x1F1F1F1F;
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}
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}
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};
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} // namespace PICA
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static_assert(sizeof(PICA::VertConfig) == 56);
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// Override std::hash for our vertex config class
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template <>
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struct std::hash<PICA::VertConfig> {
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std::size_t operator()(const PICA::VertConfig& config) const noexcept { return PICAHash::computeHash((const char*)&config, sizeof(config)); }
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};
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