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Update build instructions
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@ -213,6 +213,7 @@ if(ENABLE_VULKAN)
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Vulkan 1.3.206 REQUIRED
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COMPONENTS glslangValidator
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)
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set(RENDERER_VK_INCLUDE_FILES include/renderer_vk/renderer_vk.hpp
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include/renderer_vk/vulkan_api.hpp include/renderer_vk/vk_debug.hpp
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)
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@ -29,7 +29,7 @@ The 3DS emulation scene is already pretty mature, with offerings such as [Citra]
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Keep in mind, these are all long-term plans. Until then, the main focus is just improving compatibility
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# How to build
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Panda3DS compiles on Windows, Linux and MacOS, without needing to download any system dependencies.
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Panda3DS compiles on Windows, Linux and MacOS, with only 1 system dependency, the Vulkan SDK. However, if you don't want to install the Vulkan SDK you can always build the emulator with only OpenGL support, by adding `-DENABLE_VULKAN=OFF` to the `cmake` command
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All you need is CMake and a generator of your choice (Make, Visual Studio, Ninja, etc). Simply clone the repo recursively and build it like your average CMake project.
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