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make lut texture 2D
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6 changed files with 46 additions and 38 deletions
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@ -57,7 +57,7 @@ class RendererMTL final : public Renderer {
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// Objects
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MTL::SamplerState* nearestSampler;
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MTL::SamplerState* linearSampler;
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MTL::Texture* lightLUTTextureArray;
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MTL::Texture* lutTexture;
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MTL::DepthStencilState* defaultDepthStencilState;
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// Pipelines
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