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Add build option for opengl profile (#592)
* Add opengl_profile build option on android the option is set to OpenGLES by default * Replace android checks with using_gles
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3 changed files with 16 additions and 2 deletions
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@ -49,7 +49,7 @@ void RendererGL::reset() {
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gl.useProgram(oldProgram); // Switch to old GL program
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}
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#ifdef __ANDROID__
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#ifdef USING_GLES
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fragShaderGen.setTarget(PICA::ShaderGen::API::GLES, PICA::ShaderGen::Language::GLSL);
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#endif
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}
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@ -114,7 +114,7 @@ hydra::Size HydraCore::getNativeSize() { return {400, 480}; }
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void HydraCore::setOutputSize(hydra::Size size) {}
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void HydraCore::resetContext() {
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#ifdef __ANDROID__
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#ifdef USING_GLES
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if (!gladLoadGLES2Loader(reinterpret_cast<GLADloadproc>(getProcAddress))) {
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Helpers::panic("OpenGL ES init failed");
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}
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