GLES: Implement logic ops via fb fetch

This commit is contained in:
wheremyfoodat 2024-10-13 22:18:17 +03:00
parent 96f684e51c
commit 511e05becf
8 changed files with 89 additions and 6 deletions

View file

@ -1,6 +1,10 @@
#include "PICA/pica_frag_config.hpp"
#include "PICA/regs.hpp"
#include "PICA/shader_gen.hpp"
// We can include the driver headers here since they shouldn't have any actual API-specific code
#include "renderer_gl/gl_driver.hpp"
using namespace PICA;
using namespace PICA::ShaderGen;
@ -94,7 +98,7 @@ std::string FragmentGenerator::getDefaultVertexShader() {
return ret;
}
std::string FragmentGenerator::generate(const FragmentConfig& config) {
std::string FragmentGenerator::generate(const FragmentConfig& config, void* driverInfo) {
std::string ret = "";
switch (api) {
@ -103,6 +107,14 @@ std::string FragmentGenerator::generate(const FragmentConfig& config) {
default: break;
}
// For GLES we need to enable & use the framebuffer fetch extension in order to emulate logic ops
const bool emitLogicOps = api == API::GLES && config.outConfig.logicOpMode != PICA::LogicOpMode::Copy && driverInfo != nullptr &&
static_cast<OpenGL::Driver*>(driverInfo)->supportsFbFetch;
if (emitLogicOps) {
ret += "\n#extension GL_EXT_shader_framebuffer_fetch : require\n";
}
bool unimplementedFlag = false;
if (api == API::GLES) {
ret += R"(
@ -192,10 +204,13 @@ std::string FragmentGenerator::generate(const FragmentConfig& config) {
}
compileFog(ret, config);
applyAlphaTest(ret, config);
ret += "fragColor = combinerOutput;\n}"; // End of main function
if (!emitLogicOps) {
ret += "fragColor = combinerOutput;\n}"; // End of main function
} else {
compileLogicOps(ret, config);
}
return ret;
}
@ -671,3 +686,28 @@ void FragmentGenerator::compileFog(std::string& shader, const PICA::FragmentConf
shader += "float fog_factor = clamp(value.r + value.g * delta, 0.0, 1.0);";
shader += "combinerOutput.rgb = mix(fog_color, combinerOutput.rgb, fog_factor);";
}
void FragmentGenerator::compileLogicOps(std::string& shader, const PICA::FragmentConfig& config) {
if (api != API::GLES) [[unlikely]] {
Helpers::warn("Shadergen: Unsupported API for compileLogicOps");
shader += "fragColor = combinerOutput;\n}"; // End of main function
return;
}
shader += "fragColor = ";
switch (config.outConfig.logicOpMode) {
case PICA::LogicOpMode::Copy: shader += "combinerOutput"; break;
case PICA::LogicOpMode::Nop: shader += "gl_LastFragData[0]"; break;
case PICA::LogicOpMode::Clear: shader += "vec4(0.0)"; break;
case PICA::LogicOpMode::Set: shader += "vec4(uintBitsToFloat(0xFFFFFFFFu))"; break;
case PICA::LogicOpMode::InvertedCopy: shader += "vec4(uvec4(combinerOutput * 255.0) ^ uvec4(0xFFu)) * (1.0 / 255.0)"; break;
default:
shader += "combinerOutput";
Helpers::warn("Shadergen: Unimplemented logic op mode");
break;
}
shader += ";\n}"; // End of main function
}

View file

@ -167,6 +167,9 @@ void RendererGL::initGraphicsContextInternal() {
reset();
// Populate our driver info structure
driverInfo.supportsFbFetch = GLAD_GL_EXT_shader_framebuffer_fetch != 0;
// Initialize the default vertex shader used with shadergen
std::string defaultShadergenVSSource = fragShaderGen.getDefaultVertexShader();
defaultShadergenVs.create({defaultShadergenVSSource.c_str(), defaultShadergenVSSource.size()}, OpenGL::Vertex);
@ -839,12 +842,16 @@ OpenGL::Program& RendererGL::getSpecializedShader() {
constexpr uint uboBlockBinding = 2;
PICA::FragmentConfig fsConfig(regs);
// If we're not on GLES, ignore the logic op configuration and don't generate redundant shaders for it, since we use hw logic ops
#ifndef USING_GLES
fsConfig.outConfig.logicOpMode = PICA::LogicOpMode(0);
#endif
CachedProgram& programEntry = shaderCache[fsConfig];
OpenGL::Program& program = programEntry.program;
if (!program.exists()) {
std::string fs = fragShaderGen.generate(fsConfig);
std::string fs = fragShaderGen.generate(fsConfig, &driverInfo);
OpenGL::Shader fragShader({fs.c_str(), fs.size()}, OpenGL::Fragment);
program.create({defaultShadergenVs, fragShader});