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Get emulator rendering working with Qt
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12 changed files with 98 additions and 22 deletions
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@ -7,6 +7,10 @@
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#include "PICA/regs.hpp"
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#include "helpers.hpp"
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#ifdef PANDA3DS_FRONTEND_QT
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#include "gl/context.h"
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#endif
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enum class RendererType : s8 {
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// Todo: Auto = -1,
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Null = 0,
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@ -50,10 +54,15 @@ class Renderer {
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virtual void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) = 0; // Clear a GPU buffer in VRAM
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virtual void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) = 0; // Perform display transfer
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virtual void textureCopy(u32 inputAddr, u32 outputAddr, u32 totalBytes, u32 inputSize, u32 outputSize, u32 flags) = 0;
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virtual void drawVertices(PICA::PrimType primType, std::span<const PICA::Vertex> vertices) = 0; // Draw the given vertices
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virtual void drawVertices(PICA::PrimType primType, std::span<const PICA::Vertex> vertices) = 0; // Draw the given vertices
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virtual void screenshot(const std::string& name) = 0;
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// Functions for initializing the graphics context for the Qt frontend, where we don't have the convenience of SDL_Window
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#ifdef PANDA3DS_FRONTEND_QT
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virtual void initGraphicsContext(GL::Context* context) { Helpers::panic("Tried to initialize incompatible renderer with GL context"); }
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#endif
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void setFBSize(u32 width, u32 height) {
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fbSize[0] = width;
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fbSize[1] = height;
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