Fix CI maybe hopefully please

This commit is contained in:
offtkp 2024-08-09 02:50:16 +03:00
parent 3678523266
commit 517d51baea

View file

@ -1,10 +1,11 @@
#include <stdexcept>
#include <cstdio>
#include <regex>
#include <libretro.h>
#include <cstdio>
#include <emulator.hpp>
#include <regex>
#include <renderer_gl/renderer_gl.hpp>
#include <stdexcept>
static retro_environment_t envCallbacks;
static retro_video_refresh_t videoCallbacks;
@ -20,11 +21,17 @@ static bool screenTouched;
std::unique_ptr<Emulator> emulator;
RendererGL* renderer;
std::filesystem::path Emulator::getConfigPath() { return std::filesystem::path(savePath / "config.toml"); }
std::filesystem::path Emulator::getConfigPath() {
return std::filesystem::path(savePath / "config.toml");
}
std::filesystem::path Emulator::getAppDataRoot() { return std::filesystem::path(savePath / "Emulator Files"); }
std::filesystem::path Emulator::getAppDataRoot() {
return std::filesystem::path(savePath / "Emulator Files");
}
static void* GetGLProcAddress(const char* name) { return (void*)hw_render.get_proc_address(name); }
static void* GetGLProcAddress(const char* name) {
return (void*)hw_render.get_proc_address(name);
}
static void VideoResetContext() {
#ifdef USING_GLES
@ -40,7 +47,9 @@ static void VideoResetContext() {
emulator->initGraphicsContext(nullptr);
}
static void VideoDestroyContext() { emulator->deinitGraphicsContext(); }
static void VideoDestroyContext() {
emulator->deinitGraphicsContext();
}
static bool SetHWRender(retro_hw_context_type type) {
hw_render.context_type = type;
@ -133,13 +142,15 @@ static std::string FetchVariable(std::string key, std::string def) {
return std::string(var.value);
}
static bool FetchVariableBool(std::string key, bool def) { return FetchVariable(key, def ? "enabled" : "disabled") == "enabled"; }
static bool FetchVariableBool(std::string key, bool def) {
return FetchVariable(key, def ? "enabled" : "disabled") == "enabled";
}
static void configInit() {
static const retro_variable values[] = {
{"panda3ds_use_shader_jit", "Enable shader JIT; enabled|disabled"},
{"panda3ds_accurate_shader_mul", "Enable accurate shader multiplication; disabled|enabled"},
{"panda3ds_use_ubershader", defaultShaderMode == ShaderMode::Ubershader ? "Use ubershaders (No stutter, maybe slower); enabled|disabled"
{"panda3ds_use_ubershader", EmulatorConfig::defaultShaderMode == ShaderMode::Ubershader ? "Use ubershaders (No stutter, maybe slower); enabled|disabled"
: "Use ubershaders (No stutter, maybe slower); disabled|enabled"},
{"panda3ds_use_vsync", "Enable VSync; enabled|disabled"},
{"panda3ds_dsp_emulation", "DSP emulation; Null|HLE|LLE"},
@ -208,17 +219,27 @@ void retro_get_system_av_info(retro_system_av_info* info) {
info->timing.sample_rate = 32768;
}
void retro_set_environment(retro_environment_t cb) { envCallbacks = cb; }
void retro_set_environment(retro_environment_t cb) {
envCallbacks = cb;
}
void retro_set_video_refresh(retro_video_refresh_t cb) { videoCallbacks = cb; }
void retro_set_video_refresh(retro_video_refresh_t cb) {
videoCallbacks = cb;
}
void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb) { audioBatchCallback = cb; }
void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb) {
audioBatchCallback = cb;
}
void retro_set_audio_sample(retro_audio_sample_t cb) {}
void retro_set_input_poll(retro_input_poll_t cb) { inputPollCallback = cb; }
void retro_set_input_poll(retro_input_poll_t cb) {
inputPollCallback = cb;
}
void retro_set_input_state(retro_input_state_t cb) { inputStateCallback = cb; }
void retro_set_input_state(retro_input_state_t cb) {
inputStateCallback = cb;
}
void retro_init() {
enum retro_pixel_format xrgb888 = RETRO_PIXEL_FORMAT_XRGB8888;
@ -236,7 +257,9 @@ void retro_init() {
emulator = std::make_unique<Emulator>();
}
void retro_deinit() { emulator = nullptr; }
void retro_deinit() {
emulator = nullptr;
}
bool retro_load_game(const retro_game_info* game) {
configInit();
@ -262,7 +285,9 @@ void retro_unload_game() {
renderer = nullptr;
}
void retro_reset() { emulator->reset(Emulator::ReloadOption::Reload); }
void retro_reset() {
emulator->reset(Emulator::ReloadOption::Reload);
}
void retro_run() {
ConfigCheckVariables();
@ -377,4 +402,6 @@ void retro_cheat_set(uint index, bool enabled, const char* code) {
}
}
void retro_cheat_reset() { emulator->getCheats().reset(); }
void retro_cheat_reset() {
emulator->getCheats().reset();
}