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https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-04-09 15:45:40 +12:00
Fix CI maybe hopefully please
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parent
3678523266
commit
517d51baea
1 changed files with 44 additions and 17 deletions
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@ -1,10 +1,11 @@
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#include <stdexcept>
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#include <cstdio>
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#include <regex>
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#include <libretro.h>
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#include <cstdio>
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#include <emulator.hpp>
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#include <regex>
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#include <renderer_gl/renderer_gl.hpp>
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#include <stdexcept>
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static retro_environment_t envCallbacks;
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static retro_video_refresh_t videoCallbacks;
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@ -20,11 +21,17 @@ static bool screenTouched;
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std::unique_ptr<Emulator> emulator;
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RendererGL* renderer;
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std::filesystem::path Emulator::getConfigPath() { return std::filesystem::path(savePath / "config.toml"); }
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std::filesystem::path Emulator::getConfigPath() {
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return std::filesystem::path(savePath / "config.toml");
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}
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std::filesystem::path Emulator::getAppDataRoot() { return std::filesystem::path(savePath / "Emulator Files"); }
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std::filesystem::path Emulator::getAppDataRoot() {
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return std::filesystem::path(savePath / "Emulator Files");
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}
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static void* GetGLProcAddress(const char* name) { return (void*)hw_render.get_proc_address(name); }
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static void* GetGLProcAddress(const char* name) {
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return (void*)hw_render.get_proc_address(name);
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}
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static void VideoResetContext() {
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#ifdef USING_GLES
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@ -40,7 +47,9 @@ static void VideoResetContext() {
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emulator->initGraphicsContext(nullptr);
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}
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static void VideoDestroyContext() { emulator->deinitGraphicsContext(); }
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static void VideoDestroyContext() {
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emulator->deinitGraphicsContext();
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}
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static bool SetHWRender(retro_hw_context_type type) {
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hw_render.context_type = type;
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@ -133,13 +142,15 @@ static std::string FetchVariable(std::string key, std::string def) {
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return std::string(var.value);
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}
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static bool FetchVariableBool(std::string key, bool def) { return FetchVariable(key, def ? "enabled" : "disabled") == "enabled"; }
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static bool FetchVariableBool(std::string key, bool def) {
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return FetchVariable(key, def ? "enabled" : "disabled") == "enabled";
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}
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static void configInit() {
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static const retro_variable values[] = {
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{"panda3ds_use_shader_jit", "Enable shader JIT; enabled|disabled"},
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{"panda3ds_accurate_shader_mul", "Enable accurate shader multiplication; disabled|enabled"},
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{"panda3ds_use_ubershader", defaultShaderMode == ShaderMode::Ubershader ? "Use ubershaders (No stutter, maybe slower); enabled|disabled"
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{"panda3ds_use_ubershader", EmulatorConfig::defaultShaderMode == ShaderMode::Ubershader ? "Use ubershaders (No stutter, maybe slower); enabled|disabled"
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: "Use ubershaders (No stutter, maybe slower); disabled|enabled"},
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{"panda3ds_use_vsync", "Enable VSync; enabled|disabled"},
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{"panda3ds_dsp_emulation", "DSP emulation; Null|HLE|LLE"},
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@ -208,17 +219,27 @@ void retro_get_system_av_info(retro_system_av_info* info) {
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info->timing.sample_rate = 32768;
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}
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void retro_set_environment(retro_environment_t cb) { envCallbacks = cb; }
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void retro_set_environment(retro_environment_t cb) {
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envCallbacks = cb;
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}
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void retro_set_video_refresh(retro_video_refresh_t cb) { videoCallbacks = cb; }
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void retro_set_video_refresh(retro_video_refresh_t cb) {
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videoCallbacks = cb;
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}
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void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb) { audioBatchCallback = cb; }
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void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb) {
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audioBatchCallback = cb;
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}
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void retro_set_audio_sample(retro_audio_sample_t cb) {}
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void retro_set_input_poll(retro_input_poll_t cb) { inputPollCallback = cb; }
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void retro_set_input_poll(retro_input_poll_t cb) {
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inputPollCallback = cb;
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}
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void retro_set_input_state(retro_input_state_t cb) { inputStateCallback = cb; }
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void retro_set_input_state(retro_input_state_t cb) {
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inputStateCallback = cb;
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}
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void retro_init() {
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enum retro_pixel_format xrgb888 = RETRO_PIXEL_FORMAT_XRGB8888;
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@ -236,7 +257,9 @@ void retro_init() {
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emulator = std::make_unique<Emulator>();
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}
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void retro_deinit() { emulator = nullptr; }
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void retro_deinit() {
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emulator = nullptr;
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}
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bool retro_load_game(const retro_game_info* game) {
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configInit();
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@ -262,7 +285,9 @@ void retro_unload_game() {
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renderer = nullptr;
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}
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void retro_reset() { emulator->reset(Emulator::ReloadOption::Reload); }
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void retro_reset() {
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emulator->reset(Emulator::ReloadOption::Reload);
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}
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void retro_run() {
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ConfigCheckVariables();
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@ -377,4 +402,6 @@ void retro_cheat_set(uint index, bool enabled, const char* code) {
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}
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}
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void retro_cheat_reset() { emulator->getCheats().reset(); }
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void retro_cheat_reset() {
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emulator->getCheats().reset();
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}
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