[Emulator] Handle left click

This commit is contained in:
wheremyfoodat 2023-06-13 15:32:31 +03:00
parent f9f34d564f
commit 5200c10b27
4 changed files with 90 additions and 47 deletions

View file

@ -38,60 +38,86 @@ void Emulator::run() {
namespace Keys = HID::Keys;
switch (event.type) {
case SDL_QUIT:
printf("Bye :(\n");
running = false;
return;
case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
case SDLK_l: srv.pressKey(Keys::A); break;
case SDLK_k: srv.pressKey(Keys::B); break;
case SDLK_o: srv.pressKey(Keys::X); break;
case SDLK_i: srv.pressKey(Keys::Y); break;
case SDL_QUIT:
printf("Bye :(\n");
running = false;
return;
case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
case SDLK_l: srv.pressKey(Keys::A); break;
case SDLK_k: srv.pressKey(Keys::B); break;
case SDLK_o: srv.pressKey(Keys::X); break;
case SDLK_i: srv.pressKey(Keys::Y); break;
case SDLK_q: srv.pressKey(Keys::L); break;
case SDLK_p: srv.pressKey(Keys::R); break;
case SDLK_q: srv.pressKey(Keys::L); break;
case SDLK_p: srv.pressKey(Keys::R); break;
case SDLK_RIGHT: srv.pressKey(Keys::Right); break;
case SDLK_LEFT: srv.pressKey(Keys::Left); break;
case SDLK_UP: srv.pressKey(Keys::Up); break;
case SDLK_DOWN: srv.pressKey(Keys::Down); break;
case SDLK_RIGHT: srv.pressKey(Keys::Right); break;
case SDLK_LEFT: srv.pressKey(Keys::Left); break;
case SDLK_UP: srv.pressKey(Keys::Up); break;
case SDLK_DOWN: srv.pressKey(Keys::Down); break;
case SDLK_w: srv.setCirclepadY(0x9C); break;
case SDLK_a: srv.setCirclepadX(-0x9C); break;
case SDLK_s: srv.setCirclepadY(-0x9C); break;
case SDLK_d: srv.setCirclepadX(0x9C); break;
case SDLK_w: srv.setCirclepadY(0x9C); break;
case SDLK_a: srv.setCirclepadX(-0x9C); break;
case SDLK_s: srv.setCirclepadY(-0x9C); break;
case SDLK_d: srv.setCirclepadX(0x9C); break;
case SDLK_RETURN: srv.pressKey(Keys::Start); break;
case SDLK_BACKSPACE: srv.pressKey(Keys::Select); break;
case SDLK_RETURN: srv.pressKey(Keys::Start); break;
case SDLK_BACKSPACE: srv.pressKey(Keys::Select); break;
}
break;
case SDL_KEYUP:
switch (event.key.keysym.sym) {
case SDLK_l: srv.releaseKey(Keys::A); break;
case SDLK_k: srv.releaseKey(Keys::B); break;
case SDLK_o: srv.releaseKey(Keys::X); break;
case SDLK_i: srv.releaseKey(Keys::Y); break;
case SDLK_q: srv.releaseKey(Keys::L); break;
case SDLK_p: srv.releaseKey(Keys::R); break;
case SDLK_RIGHT: srv.releaseKey(Keys::Right); break;
case SDLK_LEFT: srv.releaseKey(Keys::Left); break;
case SDLK_UP: srv.releaseKey(Keys::Up); break;
case SDLK_DOWN: srv.releaseKey(Keys::Down); break;
// Err this is probably not ideal
case SDLK_w: srv.setCirclepadY(0); break;
case SDLK_a: srv.setCirclepadX(0); break;
case SDLK_s: srv.setCirclepadY(0); break;
case SDLK_d: srv.setCirclepadX(0); break;
case SDLK_RETURN: srv.releaseKey(Keys::Start); break;
case SDLK_BACKSPACE: srv.releaseKey(Keys::Select); break;
}
break;
case SDL_MOUSEBUTTONDOWN: {
if (event.button.button == SDL_BUTTON_LEFT) {
const s32 x = event.button.x;
const s32 y = event.button.y;
// Check if touch falls in the touch screen area
if (y >= 240 && y <= 480 && x >= 40 && x < 40 + 320) {
// Convert to 3DS coordinates
u16 x_converted = static_cast<u16>(x) - 40;
u16 y_converted = static_cast<u16>(y) - 240;
srv.setTouchScreenPress(x_converted, y_converted);
}
else {
srv.releaseTouchScreen();
}
}
break;
}
break;
case SDL_KEYUP:
switch (event.key.keysym.sym) {
case SDLK_l: srv.releaseKey(Keys::A); break;
case SDLK_k: srv.releaseKey(Keys::B); break;
case SDLK_o: srv.releaseKey(Keys::X); break;
case SDLK_i: srv.releaseKey(Keys::Y); break;
case SDLK_q: srv.releaseKey(Keys::L); break;
case SDLK_p: srv.releaseKey(Keys::R); break;
case SDLK_RIGHT: srv.releaseKey(Keys::Right); break;
case SDLK_LEFT: srv.releaseKey(Keys::Left); break;
case SDLK_UP: srv.releaseKey(Keys::Up); break;
case SDLK_DOWN: srv.releaseKey(Keys::Down); break;
// Err this is probably not ideal
case SDLK_w: srv.setCirclepadY(0); break;
case SDLK_a: srv.setCirclepadX(0); break;
case SDLK_s: srv.setCirclepadY(0); break;
case SDLK_d: srv.setCirclepadX(0); break;
case SDLK_RETURN: srv.releaseKey(Keys::Start); break;
case SDLK_BACKSPACE: srv.releaseKey(Keys::Select); break;
case SDL_MOUSEBUTTONUP:
if (event.button.button == SDL_BUTTON_LEFT) {
srv.releaseTouchScreen();
}
break;
}
break;
}
}
// Update inputs in the HID module