[OpenGL] Same for depth func

This commit is contained in:
wheremyfoodat 2023-07-05 19:08:13 +03:00
parent 7307bd270b
commit 52c7783ae1
3 changed files with 18 additions and 5 deletions

View file

@ -897,13 +897,13 @@ void Renderer::drawVertices(PICA::PrimType primType, std::span<const Vertex> ver
if (depthEnable) {
gl.enableDepth();
gl.setDepthMask(depthWriteEnable ? GL_TRUE : GL_FALSE);
glDepthFunc(depthModes[depthFunc]);
gl.setDepthFunc(depthModes[depthFunc]);
bindDepthBuffer();
} else {
if (depthWriteEnable) {
gl.enableDepth();
gl.setDepthMask(GL_TRUE);
glDepthFunc(GL_ALWAYS);
gl.setDepthFunc(GL_ALWAYS);
bindDepthBuffer();
} else {
gl.disableDepth();