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config: Use error_code
prototype of filesystem::exists
The non-error-code version of these functions are susceptible to throwing an exception in the case of system errors like permission issues or underlying device errors.
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5f9db9c1cd
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5372fe6e43
1 changed files with 10 additions and 3 deletions
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@ -11,7 +11,8 @@
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void EmulatorConfig::load(const std::filesystem::path& path) {
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// If the configuration file does not exist, create it and return
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if (!std::filesystem::exists(path)) {
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std::error_code error;
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if (!std::filesystem::exists(path, error)) {
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save(path);
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return;
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}
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@ -38,13 +39,19 @@ void EmulatorConfig::load(const std::filesystem::path& path) {
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void EmulatorConfig::save(const std::filesystem::path& path) {
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toml::basic_value<toml::preserve_comments> data;
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if (std::filesystem::exists(path)) {
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std::error_code error;
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if (std::filesystem::exists(path, error)) {
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try {
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data = toml::parse<toml::preserve_comments>(path);
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} catch (std::exception& ex) {
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Helpers::warn("Got exception trying to save config file. Exception: %s\n", ex.what());
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Helpers::warn("Exception trying to parse config file. Exception: %s\n", ex.what());
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return;
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}
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} else {
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if (error) {
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Helpers::warn("FileSystem error accessing %s %s\n", path.string().c_str(), error.message().c_str());
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}
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Helpers::warn("Saving new configuration file %s \n", path.string().c_str());
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}
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data["GPU"]["EnableShaderJIT"] = shaderJitEnabled;
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