Don't force users to load rom from terminal or by dragging and dropping onto executable file. Instead, open a blank window and use SDL's drag&drop feature

This commit is contained in:
SimoneN64 2023-07-10 20:48:13 +02:00
parent 008f0bfb84
commit 53873c75cc
3 changed files with 169 additions and 143 deletions

View file

@ -47,7 +47,7 @@ class Emulator {
static constexpr u32 width = 400;
static constexpr u32 height = 240 * 2; // * 2 because 2 screens
ROMType romType = ROMType::None;
bool running = true;
bool running = true, romLoaded = false;
#ifdef PANDA3DS_ENABLE_HTTP_SERVER
HttpServer httpServer;

View file

@ -90,6 +90,7 @@ void Emulator::run() {
httpServer.startHttpServer();
#endif
while (running) {
if(romLoaded) {
#ifdef PANDA3DS_ENABLE_HTTP_SERVER
pollHttpServer();
#endif
@ -101,7 +102,7 @@ void Emulator::run() {
// Send VBlank interrupts
srv.sendGPUInterrupt(GPUInterrupt::VBlank0);
srv.sendGPUInterrupt(GPUInterrupt::VBlank1);
}
SDL_Event event;
while (SDL_PollEvent(&event)) {
namespace Keys = HID::Keys;
@ -113,6 +114,7 @@ void Emulator::run() {
return;
case SDL_KEYDOWN:
if(romLoaded) {
switch (event.key.keysym.sym) {
case SDLK_l: srv.pressKey(Keys::A); break;
case SDLK_k: srv.pressKey(Keys::B); break;
@ -150,9 +152,11 @@ void Emulator::run() {
case SDLK_RETURN: srv.pressKey(Keys::Start); break;
case SDLK_BACKSPACE: srv.pressKey(Keys::Select); break;
}
}
break;
case SDL_KEYUP:
if(romLoaded) {
switch (event.key.keysym.sym) {
case SDLK_l: srv.releaseKey(Keys::A); break;
case SDLK_k: srv.releaseKey(Keys::B); break;
@ -183,9 +187,11 @@ void Emulator::run() {
case SDLK_RETURN: srv.releaseKey(Keys::Start); break;
case SDLK_BACKSPACE: srv.releaseKey(Keys::Select); break;
}
}
break;
case SDL_MOUSEBUTTONDOWN: {
case SDL_MOUSEBUTTONDOWN:
if(romLoaded) {
if (event.button.button == SDL_BUTTON_LEFT) {
const s32 x = event.button.x;
const s32 y = event.button.y;
@ -203,15 +209,17 @@ void Emulator::run() {
} else if (event.button.button == SDL_BUTTON_RIGHT) {
holdingRightClick = true;
}
break;
}
break;
case SDL_MOUSEBUTTONUP:
if(romLoaded) {
if (event.button.button == SDL_BUTTON_LEFT) {
srv.releaseTouchScreen();
} else if (event.button.button == SDL_BUTTON_RIGHT) {
holdingRightClick = false;
}
}
break;
case SDL_CONTROLLERDEVICEADDED:
@ -230,7 +238,8 @@ void Emulator::run() {
break;
case SDL_CONTROLLERBUTTONUP:
case SDL_CONTROLLERBUTTONDOWN: {
case SDL_CONTROLLERBUTTONDOWN:
if(romLoaded) {
u32 key = 0;
switch (event.cbutton.button) {
@ -256,9 +265,11 @@ void Emulator::run() {
}
}
}
break;
// Detect mouse motion events for gyroscope emulation
case SDL_MOUSEMOTION: {
case SDL_MOUSEMOTION:
if(romLoaded) {
// We use right click to indicate we want to rotate the console. If right click is not held, then this is not a gyroscope rotation
if (!holdingRightClick) break;
@ -272,11 +283,21 @@ void Emulator::run() {
const s32 pitch = motionY > 0 ? 0x7f : -0x7f;
srv.setRoll(roll);
srv.setPitch(pitch);
}
break;
case SDL_DROPFILE: {
char *droppedDir = event.drop.file;
if(droppedDir) {
loadROM(droppedDir);
free(droppedDir);
}
}
break;
}
}
}
if(romLoaded) {
if (gameController != nullptr) {
const s16 stickX = SDL_GameControllerGetAxis(gameController, SDL_CONTROLLER_AXIS_LEFTX);
const s16 stickY = SDL_GameControllerGetAxis(gameController, SDL_CONTROLLER_AXIS_LEFTY);
@ -297,9 +318,10 @@ void Emulator::run() {
srv.setCirclepadY(-(stickY / div));
}
}
srv.updateInputs(cpu.getTicks());
}
// Update inputs in the HID module
srv.updateInputs(cpu.getTicks());
SDL_GL_SwapWindow(window);
}
}
@ -346,6 +368,7 @@ bool Emulator::loadROM(const std::filesystem::path& path) {
romType = ROMType::None;
}
romLoaded = success;
return success;
}
@ -390,6 +413,7 @@ bool Emulator::loadELF(std::ifstream& file) {
if (entrypoint.value() & 1) {
Helpers::panic("Misaligned ELF entrypoint. TODO: Check if ELFs can boot in thumb mode");
}
return true;
}

View file

@ -5,11 +5,13 @@ int main (int argc, char *argv[]) {
emu.initGraphicsContext();
auto romPath = std::filesystem::current_path() / (argc > 1 ? argv[1] : "teapot.elf");
if(argc > 1) {
auto romPath = std::filesystem::current_path() / argv[1];
if (!emu.loadROM(romPath)) {
// For some reason just .c_str() doesn't show the proper path
Helpers::panic("Failed to load ROM file: %s", romPath.string().c_str());
}
}
emu.run();
}