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Get first renders working with accelerated draws
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6 changed files with 63 additions and 78 deletions
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@ -62,6 +62,7 @@ class RendererGL final : public Renderer {
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bool oldDepthmapEnable = false;
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// Set by prepareDraw, tells us whether the current draw is using hw-accelerated shader
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bool usingAcceleratedShader = false;
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bool performIndexedRender = false;
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// Cached pointer to the current vertex shader when using HW accelerated shaders
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OpenGL::Shader* generatedVertexShader = nullptr;
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