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use proper render targets
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parent
53c9611ac2
commit
56262c2c24
4 changed files with 130 additions and 31 deletions
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@ -35,13 +35,10 @@ class RendererMTL final : public Renderer {
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MTL::CommandQueue* commandQueue;
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// Caches
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SurfaceCache<Metal::Texture, 16, true> colorRenderTargetCache;
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SurfaceCache<Metal::Texture, 16, true> depthStencilRenderTargetCache;
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SurfaceCache<Metal::RenderTarget, 16, true> colorRenderTargetCache;
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SurfaceCache<Metal::RenderTarget, 16, true> depthStencilRenderTargetCache;
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SurfaceCache<Metal::Texture, 256, true> textureCache;
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// HACK
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MTL::Texture* topScreenTexture;
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// Helpers
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MTL::SamplerState* basicSampler;
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@ -58,6 +55,7 @@ class RendererMTL final : public Renderer {
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}
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}
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std::optional<Metal::RenderTarget> getColorRenderTarget(u32 addr, PICA::ColorFmt format, u32 width, u32 height, bool createIfnotFound = true);
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MTL::Texture* getTexture(Metal::Texture& tex);
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void setupTextureEnvState(MTL::RenderCommandEncoder* encoder);
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void bindTexturesToSlots(MTL::RenderCommandEncoder* encoder);
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