diff --git a/include/renderer_gl/surfaces.hpp b/include/renderer_gl/surfaces.hpp index 1c2976d6..15304a7a 100644 --- a/include/renderer_gl/surfaces.hpp +++ b/include/renderer_gl/surfaces.hpp @@ -48,7 +48,7 @@ struct ColourBuffer { fbo.bind(OpenGL::DrawAndReadFramebuffer); if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { - Helpers::panic("Incomplete framebuffer"); + Helpers::warn("ColourBuffer: Incomplete framebuffer"); } // TODO: This should not clear the framebuffer contents. It should load them from VRAM.