mirror of
https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-04-11 08:39:48 +12:00
Merge pull request #120 from Wunkolo/renderer-null
Add a `null` rendering backend
This commit is contained in:
commit
5b4f6ef46c
13 changed files with 143 additions and 30 deletions
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@ -95,7 +95,8 @@ endif()
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set(SOURCE_FILES src/main.cpp src/emulator.cpp src/io_file.cpp src/config.cpp
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src/core/CPU/cpu_dynarmic.cpp src/core/CPU/dynarmic_cycles.cpp
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src/core/memory.cpp src/renderer.cpp src/httpserver.cpp src/stb_image_write.c
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src/core/memory.cpp src/renderer.cpp src/core/renderer_null/renderer_null.cpp
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src/httpserver.cpp src/stb_image_write.c
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)
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set(CRYPTO_SOURCE_FILES src/core/crypto/aes_engine.cpp)
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set(KERNEL_SOURCE_FILES src/core/kernel/kernel.cpp src/core/kernel/resource_limits.cpp
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@ -130,7 +131,7 @@ set(HEADER_FILES include/emulator.hpp include/helpers.hpp include/termcolor.hpp
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include/dynarmic_cp15.hpp include/kernel/resource_limits.hpp include/kernel/kernel_types.hpp
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include/kernel/config_mem.hpp include/services/service_manager.hpp include/services/apt.hpp
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include/kernel/handles.hpp include/services/hid.hpp include/services/fs.hpp
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include/services/gsp_gpu.hpp include/services/gsp_lcd.hpp include/arm_defs.hpp
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include/services/gsp_gpu.hpp include/services/gsp_lcd.hpp include/arm_defs.hpp include/renderer_null/renderer_null.hpp
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include/PICA/gpu.hpp include/PICA/regs.hpp include/services/ndm.hpp
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include/PICA/shader.hpp include/PICA/shader_unit.hpp include/PICA/float_types.hpp
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include/logger.hpp include/loader/ncch.hpp include/loader/ncsd.hpp include/io_file.hpp
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@ -1,10 +1,14 @@
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#pragma once
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#include <filesystem>
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#include "renderer.hpp"
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// Remember to initialize every field here to its default value otherwise bad things will happen
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struct EmulatorConfig {
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bool shaderJitEnabled = false;
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RendererType rendererType = RendererType::OpenGL;
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EmulatorConfig(const std::filesystem::path& path);
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void load(const std::filesystem::path& path);
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void save(const std::filesystem::path& path);
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};
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@ -25,13 +25,13 @@ enum class ROMType {
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};
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class Emulator {
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EmulatorConfig config;
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CPU cpu;
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GPU gpu;
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Memory memory;
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Kernel kernel;
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Crypto::AESEngine aesEngine;
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EmulatorConfig config;
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SDL_Window* window;
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#ifdef PANDA3DS_ENABLE_OPENGL
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@ -70,8 +70,8 @@ class Emulator {
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public:
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// Decides whether to reload or not reload the ROM when resetting. We use enum class over a plain bool for clarity.
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// If NoReload is selected, the emulator will not reload its selected ROM. This is useful for things like booting up the emulator, or resetting to
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// change ROMs. If Reload is selected, the emulator will reload its selected ROM. This is useful for eg a "reset" button that keeps the current ROM
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// and just resets the emu
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// change ROMs. If Reload is selected, the emulator will reload its selected ROM. This is useful for eg a "reset" button that keeps the current
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// ROM and just resets the emu
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enum class ReloadOption { NoReload, Reload };
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Emulator();
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@ -1,11 +1,19 @@
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#pragma once
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#include <array>
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#include <span>
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#include <optional>
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#include "PICA/pica_vertex.hpp"
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#include "PICA/regs.hpp"
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#include "helpers.hpp"
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enum class RendererType : s8 {
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// Todo: Auto = -1,
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Null = 0,
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OpenGL = 1,
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Vulkan = 2,
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};
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class GPU;
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class Renderer {
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@ -28,6 +36,8 @@ class Renderer {
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virtual ~Renderer();
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static constexpr u32 vertexBufferSize = 0x10000;
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static std::optional<RendererType> typeFromString(std::string inString);
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static const char* typeToString(RendererType rendererType);
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virtual void reset() = 0;
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virtual void display() = 0; // Display the 3DS screen contents to the window
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@ -68,6 +68,7 @@ class RendererGL final : public Renderer {
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public:
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RendererGL(GPU& gpu, const std::array<u32, regNum>& internalRegs) : Renderer(gpu, internalRegs) {}
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~RendererGL() override;
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void reset() override;
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void display() override; // Display the 3DS screen contents to the window
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17
include/renderer_null/renderer_null.hpp
Normal file
17
include/renderer_null/renderer_null.hpp
Normal file
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@ -0,0 +1,17 @@
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#include "renderer.hpp"
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class GPU;
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class RendererNull final : public Renderer {
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public:
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RendererNull(GPU& gpu, const std::array<u32, regNum>& internalRegs);
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~RendererNull() override;
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void reset() override;
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void display() override;
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void initGraphicsContext() override;
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void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) override;
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void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) override;
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void drawVertices(PICA::PrimType primType, std::span<const PICA::Vertex> vertices) override;
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void screenshot(const std::string& name) override;
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};
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@ -1,6 +1,7 @@
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#include "config.hpp"
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#include <fstream>
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#include <string>
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#include "helpers.hpp"
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#include "toml.hpp"
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@ -9,6 +10,8 @@
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// We are legally allowed, as per the author's wish, to use the above code without any licensing restrictions
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// However we still want to follow the license as closely as possible and offer the proper attributions.
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EmulatorConfig::EmulatorConfig(const std::filesystem::path& path) { load(path); }
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void EmulatorConfig::load(const std::filesystem::path& path) {
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// If the configuration file does not exist, create it and return
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std::error_code error;
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@ -31,6 +34,17 @@ void EmulatorConfig::load(const std::filesystem::path& path) {
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if (gpuResult.is_ok()) {
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auto gpu = gpuResult.unwrap();
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// Get renderer
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auto rendererName = toml::find_or<std::string>(gpu, "Renderer", "OpenGL");
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auto configRendererType = Renderer::typeFromString(rendererName);
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if (configRendererType.has_value()) {
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rendererType = configRendererType.value();
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} else {
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Helpers::warn("Invalid renderer specified: %s\n", rendererName.c_str());
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rendererType = RendererType::OpenGL;
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}
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shaderJitEnabled = toml::find_or<toml::boolean>(gpu, "EnableShaderJIT", false);
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}
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}
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@ -43,7 +57,7 @@ void EmulatorConfig::save(const std::filesystem::path& path) {
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if (std::filesystem::exists(path, error)) {
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try {
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data = toml::parse<toml::preserve_comments>(path);
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} catch (std::exception& ex) {
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} catch (const std::exception& ex) {
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Helpers::warn("Exception trying to parse config file. Exception: %s\n", ex.what());
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return;
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}
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@ -55,6 +69,7 @@ void EmulatorConfig::save(const std::filesystem::path& path) {
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}
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data["GPU"]["EnableShaderJIT"] = shaderJitEnabled;
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data["GPU"]["Renderer"] = std::string(Renderer::typeToString(rendererType));
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std::ofstream file(path, std::ios::out);
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file << data;
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@ -7,7 +7,7 @@
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#include "PICA/float_types.hpp"
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#include "PICA/regs.hpp"
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#include "renderer_null/renderer_null.hpp"
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#ifdef PANDA3DS_ENABLE_OPENGL
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#include "renderer_gl/renderer_gl.hpp"
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#endif
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@ -20,10 +20,27 @@ GPU::GPU(Memory& mem, EmulatorConfig& config) : mem(mem), config(config) {
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vram = new u8[vramSize];
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mem.setVRAM(vram); // Give the bus a pointer to our VRAM
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// TODO: Configurable backend
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switch (config.rendererType) {
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case RendererType::Null: {
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renderer.reset(new RendererNull(*this, regs));
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break;
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}
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#ifdef PANDA3DS_ENABLE_OPENGL
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renderer.reset(new RendererGL(*this, regs));
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case RendererType::OpenGL: {
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renderer.reset(new RendererGL(*this, regs));
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break;
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}
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#endif
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case RendererType::Vulkan: {
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Helpers::panic("Vulkan is not supported yet, please pick another renderer");
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}
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default: {
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Helpers::panic("Rendering backend not supported: %s", Renderer::typeToString(config.rendererType));
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break;
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}
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}
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}
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void GPU::reset() {
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@ -14,6 +14,8 @@ using namespace Floats;
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using namespace Helpers;
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using namespace PICA;
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RendererGL::~RendererGL() {}
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void RendererGL::reset() {
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depthBufferCache.reset();
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colourBufferCache.reset();
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12
src/core/renderer_null/renderer_null.cpp
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12
src/core/renderer_null/renderer_null.cpp
Normal file
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@ -0,0 +1,12 @@
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#include "renderer_null/renderer_null.hpp"
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RendererNull::RendererNull(GPU& gpu, const std::array<u32, regNum>& internalRegs) : Renderer(gpu, internalRegs) {}
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RendererNull::~RendererNull() {}
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void RendererNull::reset() {}
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void RendererNull::display() {}
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void RendererNull::initGraphicsContext() {}
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void RendererNull::clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) {}
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void RendererNull::displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) {}
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void RendererNull::drawVertices(PICA::PrimType primType, std::span<const PICA::Vertex> vertices) {}
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void RendererNull::screenshot(const std::string& name) {}
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@ -14,7 +14,9 @@ __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 1;
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}
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#endif
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Emulator::Emulator() : kernel(cpu, memory, gpu), cpu(memory, kernel), gpu(memory, config), memory(cpu.getTicksRef()) {
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Emulator::Emulator()
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: config(std::filesystem::current_path() / "config.toml"), kernel(cpu, memory, gpu), cpu(memory, kernel), gpu(memory, config),
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memory(cpu.getTicksRef()) {
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) < 0) {
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Helpers::panic("Failed to initialize SDL2");
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}
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@ -26,24 +28,26 @@ Emulator::Emulator() : kernel(cpu, memory, gpu), cpu(memory, kernel), gpu(memory
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}
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#ifdef PANDA3DS_ENABLE_OPENGL
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// Request OpenGL 4.1 Core (Max available on MacOS)
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// MacOS gets mad if we don't explicitly demand a core profile
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
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window = SDL_CreateWindow("Alber", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL);
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if (config.rendererType == RendererType::OpenGL) {
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// Request OpenGL 4.1 Core (Max available on MacOS)
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// MacOS gets mad if we don't explicitly demand a core profile
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
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window = SDL_CreateWindow("Alber", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL);
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if (window == nullptr) {
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Helpers::panic("Window creation failed: %s", SDL_GetError());
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}
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if (window == nullptr) {
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Helpers::panic("Window creation failed: %s", SDL_GetError());
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}
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glContext = SDL_GL_CreateContext(window);
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if (glContext == nullptr) {
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Helpers::panic("OpenGL context creation failed: %s", SDL_GetError());
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}
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glContext = SDL_GL_CreateContext(window);
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if (glContext == nullptr) {
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Helpers::panic("OpenGL context creation failed: %s", SDL_GetError());
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}
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if (!gladLoadGL(reinterpret_cast<GLADloadfunc>(SDL_GL_GetProcAddress))) {
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Helpers::panic("OpenGL init failed: %s", SDL_GetError());
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if (!gladLoadGL(reinterpret_cast<GLADloadfunc>(SDL_GL_GetProcAddress))) {
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Helpers::panic("OpenGL init failed: %s", SDL_GetError());
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}
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}
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#endif
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@ -56,7 +60,6 @@ Emulator::Emulator() : kernel(cpu, memory, gpu), cpu(memory, kernel), gpu(memory
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}
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}
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config.load(std::filesystem::current_path() / "config.toml");
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reset(ReloadOption::NoReload);
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}
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@ -1,9 +1,9 @@
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#include "emulator.hpp"
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int main (int argc, char *argv[]) {
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Emulator emu;
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int main(int argc, char *argv[]) {
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Emulator emu;
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emu.initGraphicsContext();
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emu.initGraphicsContext();
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if (argc > 1) {
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auto romPath = std::filesystem::current_path() / argv[1];
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@ -1,4 +1,35 @@
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#include "renderer.hpp"
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#include <algorithm>
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#include <unordered_map>
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Renderer::Renderer(GPU& gpu, const std::array<u32, regNum>& internalRegs) : gpu(gpu), regs(internalRegs) {}
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Renderer::~Renderer() {}
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Renderer::~Renderer() {}
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std::optional<RendererType> Renderer::typeFromString(std::string inString) {
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// Transform to lower-case to make the setting case-insensitive
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std::transform(inString.begin(), inString.end(), inString.begin(), [](unsigned char c) { return std::tolower(c); });
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// Huge table of possible names and misspellings
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// Please stop misspelling Vulkan as Vulcan
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static const std::unordered_map<std::string, RendererType> map = {
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{"null", RendererType::Null}, {"nil", RendererType::Null}, {"none", RendererType::Null},
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{"gl", RendererType::OpenGL}, {"ogl", RendererType::OpenGL}, {"opengl", RendererType::OpenGL},
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{"vk", RendererType::Vulkan}, {"vulkan", RendererType::Vulkan}, {"vulcan", RendererType::Vulkan},
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};
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if (auto search = map.find(inString); search != map.end()) {
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return search->second;
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}
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return std::nullopt;
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}
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const char* Renderer::typeToString(RendererType rendererType) {
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switch (rendererType) {
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case RendererType::Null: return "null";
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case RendererType::OpenGL: return "opengl";
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case RendererType::Vulkan: return "vulkan";
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default: return "Invalid";
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}
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}
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Add table
Reference in a new issue