Merge pull request #120 from Wunkolo/renderer-null

Add a `null` rendering backend
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wheremyfoodat 2023-07-18 23:26:52 +03:00 committed by GitHub
commit 5b4f6ef46c
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13 changed files with 143 additions and 30 deletions

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@ -95,7 +95,8 @@ endif()
set(SOURCE_FILES src/main.cpp src/emulator.cpp src/io_file.cpp src/config.cpp
src/core/CPU/cpu_dynarmic.cpp src/core/CPU/dynarmic_cycles.cpp
src/core/memory.cpp src/renderer.cpp src/httpserver.cpp src/stb_image_write.c
src/core/memory.cpp src/renderer.cpp src/core/renderer_null/renderer_null.cpp
src/httpserver.cpp src/stb_image_write.c
)
set(CRYPTO_SOURCE_FILES src/core/crypto/aes_engine.cpp)
set(KERNEL_SOURCE_FILES src/core/kernel/kernel.cpp src/core/kernel/resource_limits.cpp
@ -130,7 +131,7 @@ set(HEADER_FILES include/emulator.hpp include/helpers.hpp include/termcolor.hpp
include/dynarmic_cp15.hpp include/kernel/resource_limits.hpp include/kernel/kernel_types.hpp
include/kernel/config_mem.hpp include/services/service_manager.hpp include/services/apt.hpp
include/kernel/handles.hpp include/services/hid.hpp include/services/fs.hpp
include/services/gsp_gpu.hpp include/services/gsp_lcd.hpp include/arm_defs.hpp
include/services/gsp_gpu.hpp include/services/gsp_lcd.hpp include/arm_defs.hpp include/renderer_null/renderer_null.hpp
include/PICA/gpu.hpp include/PICA/regs.hpp include/services/ndm.hpp
include/PICA/shader.hpp include/PICA/shader_unit.hpp include/PICA/float_types.hpp
include/logger.hpp include/loader/ncch.hpp include/loader/ncsd.hpp include/io_file.hpp

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@ -1,10 +1,14 @@
#pragma once
#include <filesystem>
#include "renderer.hpp"
// Remember to initialize every field here to its default value otherwise bad things will happen
struct EmulatorConfig {
bool shaderJitEnabled = false;
RendererType rendererType = RendererType::OpenGL;
EmulatorConfig(const std::filesystem::path& path);
void load(const std::filesystem::path& path);
void save(const std::filesystem::path& path);
};

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@ -25,13 +25,13 @@ enum class ROMType {
};
class Emulator {
EmulatorConfig config;
CPU cpu;
GPU gpu;
Memory memory;
Kernel kernel;
Crypto::AESEngine aesEngine;
EmulatorConfig config;
SDL_Window* window;
#ifdef PANDA3DS_ENABLE_OPENGL
@ -70,8 +70,8 @@ class Emulator {
public:
// Decides whether to reload or not reload the ROM when resetting. We use enum class over a plain bool for clarity.
// If NoReload is selected, the emulator will not reload its selected ROM. This is useful for things like booting up the emulator, or resetting to
// change ROMs. If Reload is selected, the emulator will reload its selected ROM. This is useful for eg a "reset" button that keeps the current ROM
// and just resets the emu
// change ROMs. If Reload is selected, the emulator will reload its selected ROM. This is useful for eg a "reset" button that keeps the current
// ROM and just resets the emu
enum class ReloadOption { NoReload, Reload };
Emulator();

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@ -1,11 +1,19 @@
#pragma once
#include <array>
#include <span>
#include <optional>
#include "PICA/pica_vertex.hpp"
#include "PICA/regs.hpp"
#include "helpers.hpp"
enum class RendererType : s8 {
// Todo: Auto = -1,
Null = 0,
OpenGL = 1,
Vulkan = 2,
};
class GPU;
class Renderer {
@ -28,6 +36,8 @@ class Renderer {
virtual ~Renderer();
static constexpr u32 vertexBufferSize = 0x10000;
static std::optional<RendererType> typeFromString(std::string inString);
static const char* typeToString(RendererType rendererType);
virtual void reset() = 0;
virtual void display() = 0; // Display the 3DS screen contents to the window

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@ -68,6 +68,7 @@ class RendererGL final : public Renderer {
public:
RendererGL(GPU& gpu, const std::array<u32, regNum>& internalRegs) : Renderer(gpu, internalRegs) {}
~RendererGL() override;
void reset() override;
void display() override; // Display the 3DS screen contents to the window

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@ -0,0 +1,17 @@
#include "renderer.hpp"
class GPU;
class RendererNull final : public Renderer {
public:
RendererNull(GPU& gpu, const std::array<u32, regNum>& internalRegs);
~RendererNull() override;
void reset() override;
void display() override;
void initGraphicsContext() override;
void clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) override;
void displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) override;
void drawVertices(PICA::PrimType primType, std::span<const PICA::Vertex> vertices) override;
void screenshot(const std::string& name) override;
};

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@ -1,6 +1,7 @@
#include "config.hpp"
#include <fstream>
#include <string>
#include "helpers.hpp"
#include "toml.hpp"
@ -9,6 +10,8 @@
// We are legally allowed, as per the author's wish, to use the above code without any licensing restrictions
// However we still want to follow the license as closely as possible and offer the proper attributions.
EmulatorConfig::EmulatorConfig(const std::filesystem::path& path) { load(path); }
void EmulatorConfig::load(const std::filesystem::path& path) {
// If the configuration file does not exist, create it and return
std::error_code error;
@ -31,6 +34,17 @@ void EmulatorConfig::load(const std::filesystem::path& path) {
if (gpuResult.is_ok()) {
auto gpu = gpuResult.unwrap();
// Get renderer
auto rendererName = toml::find_or<std::string>(gpu, "Renderer", "OpenGL");
auto configRendererType = Renderer::typeFromString(rendererName);
if (configRendererType.has_value()) {
rendererType = configRendererType.value();
} else {
Helpers::warn("Invalid renderer specified: %s\n", rendererName.c_str());
rendererType = RendererType::OpenGL;
}
shaderJitEnabled = toml::find_or<toml::boolean>(gpu, "EnableShaderJIT", false);
}
}
@ -43,7 +57,7 @@ void EmulatorConfig::save(const std::filesystem::path& path) {
if (std::filesystem::exists(path, error)) {
try {
data = toml::parse<toml::preserve_comments>(path);
} catch (std::exception& ex) {
} catch (const std::exception& ex) {
Helpers::warn("Exception trying to parse config file. Exception: %s\n", ex.what());
return;
}
@ -55,6 +69,7 @@ void EmulatorConfig::save(const std::filesystem::path& path) {
}
data["GPU"]["EnableShaderJIT"] = shaderJitEnabled;
data["GPU"]["Renderer"] = std::string(Renderer::typeToString(rendererType));
std::ofstream file(path, std::ios::out);
file << data;

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@ -7,7 +7,7 @@
#include "PICA/float_types.hpp"
#include "PICA/regs.hpp"
#include "renderer_null/renderer_null.hpp"
#ifdef PANDA3DS_ENABLE_OPENGL
#include "renderer_gl/renderer_gl.hpp"
#endif
@ -20,10 +20,27 @@ GPU::GPU(Memory& mem, EmulatorConfig& config) : mem(mem), config(config) {
vram = new u8[vramSize];
mem.setVRAM(vram); // Give the bus a pointer to our VRAM
// TODO: Configurable backend
switch (config.rendererType) {
case RendererType::Null: {
renderer.reset(new RendererNull(*this, regs));
break;
}
#ifdef PANDA3DS_ENABLE_OPENGL
renderer.reset(new RendererGL(*this, regs));
case RendererType::OpenGL: {
renderer.reset(new RendererGL(*this, regs));
break;
}
#endif
case RendererType::Vulkan: {
Helpers::panic("Vulkan is not supported yet, please pick another renderer");
}
default: {
Helpers::panic("Rendering backend not supported: %s", Renderer::typeToString(config.rendererType));
break;
}
}
}
void GPU::reset() {

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@ -14,6 +14,8 @@ using namespace Floats;
using namespace Helpers;
using namespace PICA;
RendererGL::~RendererGL() {}
void RendererGL::reset() {
depthBufferCache.reset();
colourBufferCache.reset();

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@ -0,0 +1,12 @@
#include "renderer_null/renderer_null.hpp"
RendererNull::RendererNull(GPU& gpu, const std::array<u32, regNum>& internalRegs) : Renderer(gpu, internalRegs) {}
RendererNull::~RendererNull() {}
void RendererNull::reset() {}
void RendererNull::display() {}
void RendererNull::initGraphicsContext() {}
void RendererNull::clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) {}
void RendererNull::displayTransfer(u32 inputAddr, u32 outputAddr, u32 inputSize, u32 outputSize, u32 flags) {}
void RendererNull::drawVertices(PICA::PrimType primType, std::span<const PICA::Vertex> vertices) {}
void RendererNull::screenshot(const std::string& name) {}

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@ -14,7 +14,9 @@ __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 1;
}
#endif
Emulator::Emulator() : kernel(cpu, memory, gpu), cpu(memory, kernel), gpu(memory, config), memory(cpu.getTicksRef()) {
Emulator::Emulator()
: config(std::filesystem::current_path() / "config.toml"), kernel(cpu, memory, gpu), cpu(memory, kernel), gpu(memory, config),
memory(cpu.getTicksRef()) {
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) < 0) {
Helpers::panic("Failed to initialize SDL2");
}
@ -26,24 +28,26 @@ Emulator::Emulator() : kernel(cpu, memory, gpu), cpu(memory, kernel), gpu(memory
}
#ifdef PANDA3DS_ENABLE_OPENGL
// Request OpenGL 4.1 Core (Max available on MacOS)
// MacOS gets mad if we don't explicitly demand a core profile
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
window = SDL_CreateWindow("Alber", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL);
if (config.rendererType == RendererType::OpenGL) {
// Request OpenGL 4.1 Core (Max available on MacOS)
// MacOS gets mad if we don't explicitly demand a core profile
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
window = SDL_CreateWindow("Alber", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL);
if (window == nullptr) {
Helpers::panic("Window creation failed: %s", SDL_GetError());
}
if (window == nullptr) {
Helpers::panic("Window creation failed: %s", SDL_GetError());
}
glContext = SDL_GL_CreateContext(window);
if (glContext == nullptr) {
Helpers::panic("OpenGL context creation failed: %s", SDL_GetError());
}
glContext = SDL_GL_CreateContext(window);
if (glContext == nullptr) {
Helpers::panic("OpenGL context creation failed: %s", SDL_GetError());
}
if (!gladLoadGL(reinterpret_cast<GLADloadfunc>(SDL_GL_GetProcAddress))) {
Helpers::panic("OpenGL init failed: %s", SDL_GetError());
if (!gladLoadGL(reinterpret_cast<GLADloadfunc>(SDL_GL_GetProcAddress))) {
Helpers::panic("OpenGL init failed: %s", SDL_GetError());
}
}
#endif
@ -56,7 +60,6 @@ Emulator::Emulator() : kernel(cpu, memory, gpu), cpu(memory, kernel), gpu(memory
}
}
config.load(std::filesystem::current_path() / "config.toml");
reset(ReloadOption::NoReload);
}

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@ -1,9 +1,9 @@
#include "emulator.hpp"
int main (int argc, char *argv[]) {
Emulator emu;
int main(int argc, char *argv[]) {
Emulator emu;
emu.initGraphicsContext();
emu.initGraphicsContext();
if (argc > 1) {
auto romPath = std::filesystem::current_path() / argv[1];

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@ -1,4 +1,35 @@
#include "renderer.hpp"
#include <algorithm>
#include <unordered_map>
Renderer::Renderer(GPU& gpu, const std::array<u32, regNum>& internalRegs) : gpu(gpu), regs(internalRegs) {}
Renderer::~Renderer() {}
Renderer::~Renderer() {}
std::optional<RendererType> Renderer::typeFromString(std::string inString) {
// Transform to lower-case to make the setting case-insensitive
std::transform(inString.begin(), inString.end(), inString.begin(), [](unsigned char c) { return std::tolower(c); });
// Huge table of possible names and misspellings
// Please stop misspelling Vulkan as Vulcan
static const std::unordered_map<std::string, RendererType> map = {
{"null", RendererType::Null}, {"nil", RendererType::Null}, {"none", RendererType::Null},
{"gl", RendererType::OpenGL}, {"ogl", RendererType::OpenGL}, {"opengl", RendererType::OpenGL},
{"vk", RendererType::Vulkan}, {"vulkan", RendererType::Vulkan}, {"vulcan", RendererType::Vulkan},
};
if (auto search = map.find(inString); search != map.end()) {
return search->second;
}
return std::nullopt;
}
const char* Renderer::typeToString(RendererType rendererType) {
switch (rendererType) {
case RendererType::Null: return "null";
case RendererType::OpenGL: return "opengl";
case RendererType::Vulkan: return "vulkan";
default: return "Invalid";
}
}