Shadergen: Minimize shader compilation time by caching the default VS

This commit is contained in:
wheremyfoodat 2024-07-19 14:35:01 +03:00
parent ac55c3e324
commit 5c1e2912a3
5 changed files with 57 additions and 37 deletions

View file

@ -35,7 +35,7 @@ namespace PICA::ShaderGen {
public:
FragmentGenerator(API api, Language language) : api(api), language(language) {}
std::string generate(const PICARegs& regs, const PICA::FragmentConfig& config);
std::string getVertexShader(const PICARegs& regs);
std::string getDefaultVertexShader();
void setTarget(API api, Language language) {
this->api = api;