Shadergen: Minimize shader compilation time by caching the default VS

This commit is contained in:
wheremyfoodat 2024-07-19 14:35:01 +03:00
parent ac55c3e324
commit 5c1e2912a3
5 changed files with 57 additions and 37 deletions

View file

@ -66,6 +66,9 @@ class RendererGL final : public Renderer {
OpenGL::Texture lightLUTTexture;
OpenGL::Framebuffer screenFramebuffer;
OpenGL::Texture blankTexture;
// The "default" vertex shader to use when using specialized shaders but not PICA vertex shader -> GLSL recompilation
// We can compile this once and then link it with all other generated fragment shaders
OpenGL::Shader defaultShadergenVs;
// Cached recompiled fragment shader
struct CachedProgram {