Shadergen: Minimize shader compilation time by caching the default VS

This commit is contained in:
wheremyfoodat 2024-07-19 14:35:01 +03:00
parent ac55c3e324
commit 5c1e2912a3
5 changed files with 57 additions and 37 deletions

View file

@ -34,7 +34,7 @@ static constexpr const char* uniformDefinition = R"(
// This is particularly intuitive in several places, such as checking if a LUT is enabled
static constexpr int spotlightLutIndex = 2;
std::string FragmentGenerator::getVertexShader(const PICARegs& regs) {
std::string FragmentGenerator::getDefaultVertexShader() {
std::string ret = "";
switch (api) {