diff --git a/include/config.hpp b/include/config.hpp index 25f352e8..52be1af7 100644 --- a/include/config.hpp +++ b/include/config.hpp @@ -14,7 +14,7 @@ struct EmulatorConfig { #endif // For now, use specialized shaders by default on MacOS as M1 drivers are buggy when using the ubershader, and on Android since mobile GPUs are - // horrible On other platforms we default to ubershader + shadergen fallback for lights + // horrible. On other platforms we default to ubershader + shadergen fallback for lights #if defined(__ANDROID__) || defined(__APPLE__) static constexpr bool ubershaderDefault = false; #else @@ -51,4 +51,4 @@ struct EmulatorConfig { EmulatorConfig(const std::filesystem::path& path); void load(); void save(); -}; \ No newline at end of file +};