Move hasStencil to regs.hpp

This commit is contained in:
Wunkolo 2023-06-17 23:27:19 -07:00
parent 838d3f27f9
commit 5f07f77c94
2 changed files with 2 additions and 4 deletions

View file

@ -150,6 +150,8 @@ namespace PICA {
Depth24Stencil8 = 3,
};
inline constexpr bool hasStencil(DepthFmt format) { return format == PICA::DepthFmt::Depth24Stencil8; }
// Size occupied by each pixel in bytes
// All formats are 16BPP except for RGBA8 (32BPP) and BGR8 (24BPP)

View file

@ -95,10 +95,6 @@ struct DepthBuffer {
range = Interval<u32>(loc, (u32)endLoc);
}
bool hasStencil() {
return format == PICA::DepthFmt::Depth24Stencil8;
}
void allocate() {
// Create texture for the FBO, setting up filters and the like
// Reading back the current texture is slow, but allocate calls should be few and far between.