fix: clear ops not having the correct render pass

This commit is contained in:
Samuliak 2024-07-07 08:36:41 +02:00
parent c7be657d06
commit 5f5cb02bf6

View file

@ -116,7 +116,7 @@ class RendererMTL final : public Renderer {
renderPassDescriptor = MTL::RenderPassDescriptor::alloc()->init();
}
AttachmentT* attachment = getAttachment();
AttachmentT* attachment = getAttachment(renderPassDescriptor);
attachment->setTexture(texture);
setClearData(attachment, clearData);
attachment->setLoadAction(MTL::LoadActionClear);
@ -140,7 +140,7 @@ class RendererMTL final : public Renderer {
}
if (renderPassDescriptor) {
AttachmentT* attachment = getAttachment();
AttachmentT* attachment = getAttachment(renderPassDescriptor);
attachment->setTexture(texture);
attachment->setLoadAction(MTL::LoadActionLoad);
attachment->setStoreAction(MTL::StoreActionStore);
@ -150,19 +150,19 @@ class RendererMTL final : public Renderer {
}
bool clearColor(MTL::RenderPassDescriptor* renderPassDescriptor, MTL::Texture* texture) {
return clearAttachment<MTL::RenderPassColorAttachmentDescriptor, Color4>(renderPassDescriptor, texture, colorClearOps, [&]() { return renderPassDescriptor->colorAttachments()->object(0); }, [&](auto attachment, auto& color) {
return clearAttachment<MTL::RenderPassColorAttachmentDescriptor, Color4>(renderPassDescriptor, texture, colorClearOps, [](MTL::RenderPassDescriptor* renderPassDescriptor) { return renderPassDescriptor->colorAttachments()->object(0); }, [](auto attachment, auto& color) {
attachment->setClearColor(MTL::ClearColor(color.r, color.g, color.b, color.a));
});
}
bool clearDepth(MTL::RenderPassDescriptor* renderPassDescriptor, MTL::Texture* texture) {
return clearAttachment<MTL::RenderPassDepthAttachmentDescriptor, float>(renderPassDescriptor, texture, depthClearOps, [&]() { return renderPassDescriptor->depthAttachment(); }, [&](auto attachment, auto& depth) {
return clearAttachment<MTL::RenderPassDepthAttachmentDescriptor, float>(renderPassDescriptor, texture, depthClearOps, [](MTL::RenderPassDescriptor* renderPassDescriptor) { return renderPassDescriptor->depthAttachment(); }, [](auto attachment, auto& depth) {
attachment->setClearDepth(depth);
});
}
bool clearStencil(MTL::RenderPassDescriptor* renderPassDescriptor, MTL::Texture* texture) {
return clearAttachment<MTL::RenderPassStencilAttachmentDescriptor, u8>(renderPassDescriptor, texture, stencilClearOps, [&]() { return renderPassDescriptor->stencilAttachment(); }, [&](auto attachment, auto& stencil) {
return clearAttachment<MTL::RenderPassStencilAttachmentDescriptor, u8>(renderPassDescriptor, texture, stencilClearOps, [](MTL::RenderPassDescriptor* renderPassDescriptor) { return renderPassDescriptor->stencilAttachment(); }, [](auto attachment, auto& stencil) {
attachment->setClearStencil(stencil);
});
}