mirror of
https://github.com/wheremyfoodat/Panda3DS.git
synced 2025-06-06 11:01:38 +12:00
fix: clear ops not having the correct render pass
This commit is contained in:
parent
c7be657d06
commit
5f5cb02bf6
1 changed files with 5 additions and 5 deletions
|
@ -116,7 +116,7 @@ class RendererMTL final : public Renderer {
|
||||||
renderPassDescriptor = MTL::RenderPassDescriptor::alloc()->init();
|
renderPassDescriptor = MTL::RenderPassDescriptor::alloc()->init();
|
||||||
}
|
}
|
||||||
|
|
||||||
AttachmentT* attachment = getAttachment();
|
AttachmentT* attachment = getAttachment(renderPassDescriptor);
|
||||||
attachment->setTexture(texture);
|
attachment->setTexture(texture);
|
||||||
setClearData(attachment, clearData);
|
setClearData(attachment, clearData);
|
||||||
attachment->setLoadAction(MTL::LoadActionClear);
|
attachment->setLoadAction(MTL::LoadActionClear);
|
||||||
|
@ -140,7 +140,7 @@ class RendererMTL final : public Renderer {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (renderPassDescriptor) {
|
if (renderPassDescriptor) {
|
||||||
AttachmentT* attachment = getAttachment();
|
AttachmentT* attachment = getAttachment(renderPassDescriptor);
|
||||||
attachment->setTexture(texture);
|
attachment->setTexture(texture);
|
||||||
attachment->setLoadAction(MTL::LoadActionLoad);
|
attachment->setLoadAction(MTL::LoadActionLoad);
|
||||||
attachment->setStoreAction(MTL::StoreActionStore);
|
attachment->setStoreAction(MTL::StoreActionStore);
|
||||||
|
@ -150,19 +150,19 @@ class RendererMTL final : public Renderer {
|
||||||
}
|
}
|
||||||
|
|
||||||
bool clearColor(MTL::RenderPassDescriptor* renderPassDescriptor, MTL::Texture* texture) {
|
bool clearColor(MTL::RenderPassDescriptor* renderPassDescriptor, MTL::Texture* texture) {
|
||||||
return clearAttachment<MTL::RenderPassColorAttachmentDescriptor, Color4>(renderPassDescriptor, texture, colorClearOps, [&]() { return renderPassDescriptor->colorAttachments()->object(0); }, [&](auto attachment, auto& color) {
|
return clearAttachment<MTL::RenderPassColorAttachmentDescriptor, Color4>(renderPassDescriptor, texture, colorClearOps, [](MTL::RenderPassDescriptor* renderPassDescriptor) { return renderPassDescriptor->colorAttachments()->object(0); }, [](auto attachment, auto& color) {
|
||||||
attachment->setClearColor(MTL::ClearColor(color.r, color.g, color.b, color.a));
|
attachment->setClearColor(MTL::ClearColor(color.r, color.g, color.b, color.a));
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
bool clearDepth(MTL::RenderPassDescriptor* renderPassDescriptor, MTL::Texture* texture) {
|
bool clearDepth(MTL::RenderPassDescriptor* renderPassDescriptor, MTL::Texture* texture) {
|
||||||
return clearAttachment<MTL::RenderPassDepthAttachmentDescriptor, float>(renderPassDescriptor, texture, depthClearOps, [&]() { return renderPassDescriptor->depthAttachment(); }, [&](auto attachment, auto& depth) {
|
return clearAttachment<MTL::RenderPassDepthAttachmentDescriptor, float>(renderPassDescriptor, texture, depthClearOps, [](MTL::RenderPassDescriptor* renderPassDescriptor) { return renderPassDescriptor->depthAttachment(); }, [](auto attachment, auto& depth) {
|
||||||
attachment->setClearDepth(depth);
|
attachment->setClearDepth(depth);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
bool clearStencil(MTL::RenderPassDescriptor* renderPassDescriptor, MTL::Texture* texture) {
|
bool clearStencil(MTL::RenderPassDescriptor* renderPassDescriptor, MTL::Texture* texture) {
|
||||||
return clearAttachment<MTL::RenderPassStencilAttachmentDescriptor, u8>(renderPassDescriptor, texture, stencilClearOps, [&]() { return renderPassDescriptor->stencilAttachment(); }, [&](auto attachment, auto& stencil) {
|
return clearAttachment<MTL::RenderPassStencilAttachmentDescriptor, u8>(renderPassDescriptor, texture, stencilClearOps, [](MTL::RenderPassDescriptor* renderPassDescriptor) { return renderPassDescriptor->stencilAttachment(); }, [](auto attachment, auto& stencil) {
|
||||||
attachment->setClearStencil(stencil);
|
attachment->setClearStencil(stencil);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue