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https://github.com/wheremyfoodat/Panda3DS.git
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Add volume curve setting (#658)
* Add volume curve setting * Qt: Add missing translations
This commit is contained in:
parent
545ac81d81
commit
5f822b32d5
7 changed files with 60 additions and 5 deletions
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@ -1,12 +1,21 @@
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#pragma once
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#pragma once
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#include <filesystem>
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#include <filesystem>
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#include <string>
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#include "audio/dsp_core.hpp"
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#include "audio/dsp_core.hpp"
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#include "renderer.hpp"
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#include "frontend_settings.hpp"
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#include "frontend_settings.hpp"
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#include "renderer.hpp"
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struct AudioDeviceConfig {
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struct AudioDeviceConfig {
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// Audio curve to use for volumes between 0-100
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enum class VolumeCurve : int {
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Cubic = 0, // Samples are scaled by volume ^ 3
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Linear = 1, // Samples are scaled by volume
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};
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float volumeRaw = 1.0f;
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float volumeRaw = 1.0f;
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VolumeCurve volumeCurve = VolumeCurve::Cubic;
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bool muteAudio = false;
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bool muteAudio = false;
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float getVolume() const {
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float getVolume() const {
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@ -16,6 +25,9 @@ struct AudioDeviceConfig {
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return volumeRaw;
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return volumeRaw;
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}
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}
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static VolumeCurve volumeCurveFromString(std::string inString);
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static const char* volumeCurveToString(VolumeCurve curve);
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};
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};
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// Remember to initialize every field here to its default value otherwise bad things will happen
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// Remember to initialize every field here to its default value otherwise bad things will happen
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@ -1,5 +1,7 @@
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#include "config.hpp"
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#include "config.hpp"
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#include <algorithm>
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#include <cctype>
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#include <cmath>
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#include <cmath>
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#include <fstream>
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#include <fstream>
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#include <map>
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#include <map>
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@ -105,6 +107,7 @@ void EmulatorConfig::load() {
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// Our volume ranges from 0.0 (muted) to 2.0 (boosted, using a logarithmic scale). 1.0 is the "default" volume, ie we don't adjust the PCM
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// Our volume ranges from 0.0 (muted) to 2.0 (boosted, using a logarithmic scale). 1.0 is the "default" volume, ie we don't adjust the PCM
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// samples at all.
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// samples at all.
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audioDeviceConfig.volumeRaw = float(std::clamp(toml::find_or<toml::floating>(audio, "AudioVolume", 1.0), 0.0, 2.0));
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audioDeviceConfig.volumeRaw = float(std::clamp(toml::find_or<toml::floating>(audio, "AudioVolume", 1.0), 0.0, 2.0));
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audioDeviceConfig.volumeCurve = AudioDeviceConfig::volumeCurveFromString(toml::find_or<std::string>(audio, "VolumeCurve", "cubic"));
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}
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}
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}
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}
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@ -188,6 +191,7 @@ void EmulatorConfig::save() {
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data["Audio"]["EnableAACAudio"] = aacEnabled;
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data["Audio"]["EnableAACAudio"] = aacEnabled;
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data["Audio"]["MuteAudio"] = audioDeviceConfig.muteAudio;
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data["Audio"]["MuteAudio"] = audioDeviceConfig.muteAudio;
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data["Audio"]["AudioVolume"] = double(audioDeviceConfig.volumeRaw);
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data["Audio"]["AudioVolume"] = double(audioDeviceConfig.volumeRaw);
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data["Audio"]["VolumeCurve"] = std::string(AudioDeviceConfig::volumeCurveToString(audioDeviceConfig.volumeCurve));
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data["Audio"]["PrintDSPFirmware"] = printDSPFirmware;
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data["Audio"]["PrintDSPFirmware"] = printDSPFirmware;
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data["Battery"]["ChargerPlugged"] = chargerPlugged;
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data["Battery"]["ChargerPlugged"] = chargerPlugged;
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@ -203,3 +207,26 @@ void EmulatorConfig::save() {
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file << data;
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file << data;
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file.close();
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file.close();
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}
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}
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AudioDeviceConfig::VolumeCurve AudioDeviceConfig::volumeCurveFromString(std::string inString) {
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// Transform to lower-case to make the setting case-insensitive
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std::transform(inString.begin(), inString.end(), inString.begin(), [](unsigned char c) { return std::tolower(c); });
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if (inString == "cubic") {
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return VolumeCurve::Cubic;
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} else if (inString == "linear") {
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return VolumeCurve::Linear;
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}
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// Default to cubic curve
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return VolumeCurve::Cubic;
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}
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const char* AudioDeviceConfig::volumeCurveToString(AudioDeviceConfig::VolumeCurve curve) {
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switch (curve) {
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case VolumeCurve::Linear: return "linear";
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case VolumeCurve::Cubic:
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default: return "cubic";
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}
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}
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@ -134,6 +134,12 @@ void MiniAudioDevice::init(Samples& samples, bool safe) {
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} else {
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} else {
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// If our volume is in [0.0, 1.0) then just multiply by the volume. No need to clamp, since there is no danger of our samples wrapping
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// If our volume is in [0.0, 1.0) then just multiply by the volume. No need to clamp, since there is no danger of our samples wrapping
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// around due to overflow
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// around due to overflow
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// If we're applying cubic volume curve, raise volume to the power of 3
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if (self->audioSettings.volumeCurve == AudioDeviceConfig::VolumeCurve::Cubic) {
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audioVolume = audioVolume * audioVolume * audioVolume;
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}
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for (usize i = 0; i < samplesWritten; i += 2) {
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for (usize i = 0; i < samplesWritten; i += 2) {
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s16 l = s16(float(sample[0]) * audioVolume);
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s16 l = s16(float(sample[0]) * audioVolume);
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s16 r = s16(float(sample[1]) * audioVolume);
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s16 r = s16(float(sample[1]) * audioVolume);
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@ -69,7 +69,7 @@ void CheatEntryWidget::editClicked() {
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}
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}
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CheatEditDialog::CheatEditDialog(Emulator* emu, CheatEntryWidget& cheatEntry) : QDialog(), emu(emu), cheatEntry(cheatEntry) {
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CheatEditDialog::CheatEditDialog(Emulator* emu, CheatEntryWidget& cheatEntry) : QDialog(), emu(emu), cheatEntry(cheatEntry) {
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setWindowTitle("Edit Cheat");
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setWindowTitle(tr("Edit Cheat"));
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setAttribute(Qt::WA_DeleteOnClose);
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setAttribute(Qt::WA_DeleteOnClose);
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setModal(true);
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setModal(true);
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@ -161,7 +161,7 @@ void CheatEditDialog::rejected() {
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CheatsWindow::CheatsWindow(Emulator* emu, const std::filesystem::path& cheatPath, QWidget* parent)
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CheatsWindow::CheatsWindow(Emulator* emu, const std::filesystem::path& cheatPath, QWidget* parent)
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: QWidget(parent, Qt::Window), emu(emu), cheatPath(cheatPath) {
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: QWidget(parent, Qt::Window), emu(emu), cheatPath(cheatPath) {
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setWindowTitle("Cheats");
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setWindowTitle(tr("Cheats"));
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mainWindow = static_cast<MainWindow*>(parent);
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mainWindow = static_cast<MainWindow*>(parent);
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QVBoxLayout* layout = new QVBoxLayout;
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QVBoxLayout* layout = new QVBoxLayout;
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@ -240,6 +240,16 @@ ConfigWindow::ConfigWindow(ConfigCallback configCallback, MainWindowCallback win
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connectCheckbox(muteAudio, config.audioDeviceConfig.muteAudio);
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connectCheckbox(muteAudio, config.audioDeviceConfig.muteAudio);
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audioLayout->addRow(muteAudio);
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audioLayout->addRow(muteAudio);
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QComboBox* volumeCurveType = new QComboBox;
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volumeCurveType->addItem(tr("Cubic"));
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volumeCurveType->addItem(tr("Linear"));
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volumeCurveType->setCurrentIndex(static_cast<int>(config.audioDeviceConfig.volumeCurve));
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connect(volumeCurveType, &QComboBox::currentIndexChanged, this, [&](int index) {
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config.audioDeviceConfig.volumeCurve = static_cast<AudioDeviceConfig::VolumeCurve>(index);
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updateConfig();
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});
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audioLayout->addRow(tr("Volume curve"), volumeCurveType);
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QSpinBox* volumeRaw = new QSpinBox();
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QSpinBox* volumeRaw = new QSpinBox();
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volumeRaw->setRange(0, 200);
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volumeRaw->setRange(0, 200);
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volumeRaw->setValue(config.audioDeviceConfig.volumeRaw * 100);
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volumeRaw->setValue(config.audioDeviceConfig.volumeRaw * 100);
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@ -12,7 +12,7 @@
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#include "io_file.hpp"
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#include "io_file.hpp"
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PatchWindow::PatchWindow(QWidget* parent) : QWidget(parent, Qt::Window) {
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PatchWindow::PatchWindow(QWidget* parent) : QWidget(parent, Qt::Window) {
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setWindowTitle("ROM patcher");
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setWindowTitle(tr("ROM patcher"));
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QVBoxLayout* layout = new QVBoxLayout;
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QVBoxLayout* layout = new QVBoxLayout;
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layout->setContentsMargins(6, 6, 6, 6);
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layout->setContentsMargins(6, 6, 6, 6);
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@ -9,7 +9,7 @@ using namespace Zep;
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TextEditorWindow::TextEditorWindow(QWidget* parent, const std::string& filename, const std::string& initialText)
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TextEditorWindow::TextEditorWindow(QWidget* parent, const std::string& filename, const std::string& initialText)
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: QDialog(parent), zepWidget(this, qApp->applicationDirPath().toStdString(), fontSize) {
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: QDialog(parent), zepWidget(this, qApp->applicationDirPath().toStdString(), fontSize) {
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setWindowTitle("Lua Editor");
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setWindowTitle(tr("Lua Editor"));
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resize(600, 600);
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resize(600, 600);
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// Register our extensions
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// Register our extensions
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