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load shader source
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1 changed files with 6 additions and 1 deletions
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@ -1,7 +1,11 @@
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#include "renderer_mtl/renderer_mtl.hpp"
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#include "renderer_mtl/renderer_mtl.hpp"
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#include <cmrc/cmrc.hpp>
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#include "SDL_metal.h"
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#include "SDL_metal.h"
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CMRC_DECLARE(RendererMTL);
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RendererMTL::RendererMTL(GPU& gpu, const std::array<u32, regNum>& internalRegs, const std::array<u32, extRegNum>& externalRegs)
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RendererMTL::RendererMTL(GPU& gpu, const std::array<u32, regNum>& internalRegs, const std::array<u32, extRegNum>& externalRegs)
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: Renderer(gpu, internalRegs, externalRegs) {}
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: Renderer(gpu, internalRegs, externalRegs) {}
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RendererMTL::~RendererMTL() {}
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RendererMTL::~RendererMTL() {}
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@ -42,7 +46,8 @@ void RendererMTL::initGraphicsContext(SDL_Window* window) {
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topScreenTexture = device->newTexture(descriptor);
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topScreenTexture = device->newTexture(descriptor);
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// Pipelines
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// Pipelines
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// TODO
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auto mtlResources = cmrc::RendererMTL::get_filesystem();
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auto shaderSource = mtlResources.open("metal_shaders.metal");
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}
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}
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void RendererMTL::clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) {
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void RendererMTL::clearBuffer(u32 startAddress, u32 endAddress, u32 value, u32 control) {
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