Initial screen layout implementation

This commit is contained in:
wheremyfoodat 2025-07-04 17:53:36 +03:00
parent d06f600b3a
commit 62748eef47
11 changed files with 335 additions and 126 deletions

View file

@ -89,7 +89,7 @@ class RendererMTL final : public Renderer {
MTL::Texture* lastDepthTexture = nullptr;
// Information about the final 3DS screen -> Window blit, accounting for things like scaling and shifting the output based on
// the window's dimensions.
// the window's dimensions. Updated whenever the screen size or layout changes.
struct {
float topScreenX = 0;
float topScreenY = 0;